Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3254147148554265362 24 Hann the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Feb 8, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1397 turns). Hann the Conjurer (Draconian Conjurer) Turns: 1397, Time: 00:01:12 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 74 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of poison {unknown} j - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} l - a scroll of acquirement {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 1.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 z - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Flame Wave Conj/Fire 9% 2d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Sticky Flame Fire/Alch 4% 2d4 80% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Your tail-slap misses Terence. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is almost dead. Terence screams, "Get out, before I make you get out!" Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." +...........#.#...# ####........#.#...# #######.##.#<..# #......)#...# ############ #.###.......# ..<........# #.# #.#.....# ......####.# #.###.#.....# ......####.# #@#...#.#...# [..........#####@#.###.#...# .................#)###.#.### .......................#.# ######.............#####.. #.............# #.....######### #.....# #.....# #.....# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons (D:1) 3 bats (D:1) 4 goblins 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 415 | D:1 | Learned a level 2 spell: Searing Ray 875 | D:1 | Found a faded altar of an unknown god. 1123 | D:1 | Reached skill level 1 in Alchemy 1370 | D:2 | Encountered Terence 1397 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_corners, ebering_ecumenical_altar_sacrificial D:2: layout_basic, minmay_misc_feat_doors, grunt_ministairs_15, minmay_liquid_box, minivault_5, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Alchemy | 1 | 1.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Unarmed || 25 Tailslap || 5 Punch || 1 Cast: Magic Dart || 44 Searing Ray || 1 Armour: None || 17 Dodge: Dodged || 19