Dungeon Crawl Stone Soup version 0.35-a0-117-g239433bcb3 (webtiles) character file. Game seed: 8209223297525510118 11 Hann the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Feb 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (143 turns). Hann the Conjurer (Deep Elf Conjurer) Turns: 143, Time: 00:00:34 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 6/8 EV: 11 Int: 22 God: Gold: 5 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You encounter a quokka. The quokka leaves your sight. A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. The quokka is moderately wounded. You are out of magic! You are out of magic! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! You have reached level 2! You see here a quokka corpse. You see here a hobgoblin corpse. c - a scroll labelled POFERO MAOTWYC You encounter a quokka. A quokka is nearby! The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. You kill the quokka! You encounter a hobgoblin. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#∩. ...............# ##†#∩. ...............# ##..##. ...............# #....#. ...............# #....## ...............# #....## ...............# #....## ..†............###....# ......$@.........##...## ...†.............†...... ...#....####.......####. ##..................# . #.##...####......†.... #. #.... ........#..## # #....###..........# ..### #............ #.......##... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 143 | D:1 | Learned a level 2 spell: Searing Ray 143 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 19 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 143 | 143 | 0 | 0 | 96 | 1 | 143.0 | Dungeon | 143 | 143 | 0 | 0 | 96 | 1 | 143.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 143 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+