Hann Level 1 of the Dungeon (18, 26, D:1) a +0 robe (21, -9, D:1) a +0 club a kobold corpse (skeletalised by now) (25, 2, D:1) a ball python skeleton (25, 5, D:1) a +0 club 4 stones a kobold skeleton (28, 26, D:1) a +0 club 5 stones (37, -2, D:1) a +0 short sword (40, -4, D:1) a +0 ring mail (40, 7, D:1) a +0 dagger a +0 short sword (43, 37, D:1) a +0 ring mail (45, 4, D:1) a +0 ring mail Level 2 of the Dungeon (17, 3, D:2) a +0 dagger a goblin skeleton (17, 33, D:2) a rat corpse (skeletalised by now) (20, 24, D:2) a rat skeleton (25, -9, D:2) an adder skeleton (25, -3, D:2) a +0 club (26, 1, D:2) a hobgoblin skeleton (27, 4, D:2) a +0 dagger (30, 11, D:2) a rat skeleton (33, 15, D:2) a +0 ring mail (34, 24, D:2) a +0 club 3 stones (36, 10, D:2) an adder corpse (skeletalised by now) (37, 10, D:2) an adder corpse (skeletalised by now) (44, 14, D:2) a frilled lizard corpse (skeletalised by now) (50, 15, D:2) a quokka skeleton (54, 17, D:2) an adder skeleton (55, 8, D:2) the +11 dagger "Lojaodgh" {antimagic, rPois rF- rC++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (58, 9, D:2) a +0 short sword (59, 23, D:2) a +0 devious dagger Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (2, 1, D:3) a +0 whip (4, 1, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (6, -4, D:3) 5 javelins (8, 8, D:3) a +0 flail (9, -15, D:3) the +0 robe "Tichoaq" {rCorr Int+2 Archmagi} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (17, -18, D:3) a +0 dagger (19, -5, D:3) a +0 short sword 2 stones a kobold skeleton (23, -14, D:3) a bat corpse (skeletalised by now) (25, -11, D:3) a +0 dagger (26, 28, D:3) a +0 dagger (28, -17, D:3) a +0 whip a kobold corpse (skeletalised by now) (35, -1, D:3) a +0 dagger an orc skeleton (36, -1, D:3) a +0 dagger (38, 10, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe an orc skeleton (39, 9, D:3) a +0 dagger (40, 8, D:3) a +0 flail (41, -8, D:3) an adder skeleton (44, 4, D:3) an adder skeleton (59, 7, D:3) the +4 ring mail of the Lost Tables {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. Level 4 of the Dungeon (4, 26, D:4) a quokka corpse (skeletalised by now) (10, 21, D:4) a +0 falchion (30, 32, D:4) the inkwell talisman of Resilience {Dex+5} [inkwell talisman] Dex+5: It affects your dexterity (+5). (32, 22, D:4) a quill talisman (39, 9, D:4) a +0 war axe (40, 21, D:4) a +0 ring mail (45, 16, D:4) a +0 club (46, -12, D:4) a +0 short sword (46, 39, D:4) a +0 dagger 5 stones (47, -7, D:4) the +8 arbalest of the Sugar Beet {chaos, rElec rF- Str+5 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (47, -6, D:4) a scroll of teleportation (49, -2, D:4) a +0 halberd a gnoll skeleton (50, -2, D:4) a +0 halberd a +2 heavy halberd a gnoll skeleton a gnoll skeleton (50, 6, D:4) an adder corpse (52, -7, D:4) a scroll of enchant armour (52, -6, D:4) a condenser vane (52, -2, D:4) a +0 flail a gnoll skeleton (53, 0, D:4) a hobgoblin skeleton (53, 10, D:4) an orb of stardust (56, -13, D:4) a +0 giant club an ogre skeleton (56, -11, D:4) a +0 dagger (56, -8, D:4) the quill talisman "Suegitt" {rElec rF- rN+++ Int-3} [quill talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). (59, -4, D:4) a +0 whip