Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 5742720639654733881 51 Hann the Conjurer (level 3, -3/24 HPs) Began as a Human Conjurer on Mar 7, 2026. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:06 (1879 turns). Hann the Conjurer (Human Conjurer) Turns: 1879, Time: 00:02:06 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 81% Magic: 1/7 EV: 11 Int: 20 God: Gold: 92 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} k - a scroll of poison {unknown} l - a scroll of torment {unknown} m - a scroll of immolation {unknown} Potions f - a potion of brilliance {unknown} j - a potion of invisibility {unknown} n - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations + Level 1.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 z - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 14% 1 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Frozen Ramparts Ice 4% 1d1 41% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Animate Dead Necr 2% N/A 82% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin bites you. x2 The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! You die... ..#.............##... ............S...S...S .........#..###.##.#. ........†##.# # ..........#.###... ......#.#.......... ..... #.###.####).. .... #S# #.# ... #@# #.# .. #.# #.# . #.# #.# #.# ... ... .. .## # You could see a water moccasin. Vanquished Creatures 2 adders (D:3) A dart slug (D:2) 3 endoplasms 5 hobgoblins 2 quokkas (D:1) 6 ball pythons A bat (D:1) 5 frilled lizards 5 goblins 5 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Found a faded altar of an unknown god. 332 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 340 | D:1 | Learned a level 2 spell: Searing Ray 713 | D:1 | Reached skill level 1 in Alchemy 1305 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1811 | D:3 | Encountered a water moccasin 1877 | D:3 | HP: 1/24 [water moccasin (5)] 1879 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_two_lobes, roderic_batcave Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Punch || 1 Cast: Magic Dart || 71 Searing Ray || 3 Drink: Curing || 1 Magic || 1 Armour: Robe || 16 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1881 | 1834 | 47 | 166 | 1457 | 3 | 627.0 | Dungeon | 1881 | 1834 | 47 | 166 | 1457 | 3 | 627.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:2: 865 daAuts D:3: 142 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+