Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 12161395456298836648 8 Hann the Vexing (level 2, 21/21 HPs) Began as a Human Hexslinger on Mar 7, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (74 turns). Hann the Vexing (Human Hexslinger) Turns: 74, Time: 00:00:31 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 8% Magic: 3/3 EV: 11 Int: 13 God: Gold: 28 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: + Level 1.2 Fighting + Level 2.1 Ranged Weapons + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.1 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 17 gold pieces (gained 11). You encounter an endoplasm and a kobold. You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold shouts! The endoplasm quivers. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! You encounter a ball python. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! You now have 28 gold pieces (gained 11). You encounter 2 goblins. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! The goblin shouts! You hear a shout! You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! You encounter an endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 2! You encounter a kobold. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet completely misses the kobold. The kobold shouts! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! You encounter a ball python. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.................. #.........#......### ##.................. #.#.....)#......####. #.#)................. #.#.................. ###...)............ #.........##..... #......#..@# .... #......#.......... .###.............. ................ .......?........ ............... ........$...S.. ............... You could see a ball python (wandering). Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 63 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic Action || total ---------------------------++------- Fire: Sling || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 0 | 47 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 0 | 47 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+