Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 14469581736257120742 52 Hann the Vexing (level 3, -9/26 HPs) Began as a Human Hexslinger on Mar 7, 2026. Mangled by Terence ... wielding a +4 mace of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1010 turns). Hann the Vexing (Human Hexslinger) Turns: 1010, Time: 00:01:48 Health: -9/26 AC: 2 Str: 8 XL: 3 Next: 85% Magic: 1/4 EV: 11 Int: 13 God: Gold: 80 SH: 0 Dex: 17 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 2 poisoned darts Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - 2 scrolls of identify {unknown} e - 4 scrolls of teleportation {unknown} Potions d - 2 potions of berserk rage {unknown} f - a potion of brilliance {unknown} j - 2 potions of haste {unknown} k - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Spellcasting + Level 4.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Jinxbite Hex 24% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 4% 2x1d4 22% 1 Sigil of Binding Hex 12% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Ozocubu's Armour Ice 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Flame Wave Conj/Fire 1% 2d4 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are poisoned. The adder poisons you! Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You feel sick. You are no longer poisoned. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. A giggling sprite leaps out and bonks Terence with his +4 mace of protection. Terence is heavily wounded. Terence hits you with a +4 mace of protection! You are too injured to fight recklessly! Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 mace of protection and wearing a +0 scale mail (heavily wounded, heavily drained, chance to call a sprite on attack: 59%, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 mace of protection and wearing a +0 scale mail (heavily wounded, heavily drained, chance to call a sprite on attack: 59%, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence seems less drained. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Terence hits you with a +4 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....# #.#..# #.#..# #.#..######## #.#.......... #.#.######### #.#.# . #.#.# #######.... #.#.# #..@@...†.. #.#.#####.######!## #.........# ##.######## #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 hobgoblins 4 jackals (D:1) A quokka (D:2) 4 ball pythons 3 bats (D:1) 5 endoplasms 3 frilled lizards (D:1) 6 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 212 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 238 | D:1 | Learned a level 2 spell: Jinxbite 273 | D:1 | Reached skill level 4 in Hexes 273 | D:1 | Reached XP level 3. HP: 5/26 MP: 0/4 998 | D:2 | Encountered Terence 1010 | D:2 | HP: 1/26 [Terence/+4 mace of protection (3)] 1010 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_cross, serial_park_tiny_2, wander_ebering_terrifying_dragon_lair D:2: minmay_door_path, layout_loops_ring, nicolae_underground_beach, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.6 Fighting | | 1.0 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.0 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 93 Cast: Jinxbite || 5 Armour: Robe || 31 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1038 | 1019 | 19 | 2 | 821 | 2 | 519.0 | Dungeon | 1038 | 1019 | 19 | 2 | 821 | 2 | 519.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 189 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+