Harbinger12 Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 7, D:1) a quokka corpse (skeletalised by now) (0, 18, D:1) 6 stones (6, -13, D:1) a +0 spear 4 stones (8, -16, D:1) a +0 club (8, 18, D:1) a +0 club a +0 dagger 5 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (9, -20, D:1) a +0 leather armour (11, 17, D:1) 2 poisoned darts (12, 7, D:1) a +0 dagger (12, 14, D:1) a stone (15, 23, D:1) a +0 robe (19, -20, D:1) a +0 whip (20, 2, D:1) a +0 robe (22, -15, D:1) a +0 dagger (22, -14, D:1) a hobgoblin skeleton (23, -19, D:1) a ball python skeleton (28, -20, D:1) a +0 robe (37, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, 6, D:1) a rat corpse (skeletalised by now) (39, -16, D:1) a +0 robe (41, 13, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (46, 11, D:1) 4 stones (48, -14, D:1) a +0 cloak (49, -28, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of speed a goblin skeleton (2, -7, D:2) a hobgoblin skeleton (2, 2, D:2) a ball python skeleton (8, -3, D:2) a ball python corpse (14, -7, D:2) a +0 leather armour (17, -6, D:2) the +2 dagger of Descent {protect, Str+3 Dex-3 SInv} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (21, 0, D:2) a ball python corpse