Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1275884032910710890 0 Harbinger12 the Shield-Bearer (level 1, 16/16 HPs) Began as a Draconian Wanderer on Sept 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (10 turns). Harbinger12 the Shield-Bearer (Draconian Wanderer) Turns: 10, Time: 00:00:11 Health: 16/16 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 14 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - an atropa-tipped dart (quivered) c - 2 datura-tipped darts Armour d - a +0 buckler (worn) Scrolls e - a scroll of blinking Skills: + Level 1.1 Fighting + Level 1.7 Stealth + Level 3.0 Shields + Level 1.0 Spellcasting + Level 2.0 Forgecraft + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 24% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 6% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, Harbinger12 the Draconian Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found 12 gold pieces and a viscous emerald potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, an atropa-tipped dart, 2 datura-tipped darts, a +0 buckler, a scroll of blinking; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. You enter the shallow water. Moving in this stuff is going to be slow. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ≈≈≈~~..~....ß..# ≈≈~~.~~~.......# ≈≈~..~~<...$...## ≈~~~~...........# ≈~.~~.ß.........# ≈~~.!...ß.......## ≈~~~.............# ≈~.~.......ß.....##. ≈≈.~........@....... ≈~.~................ ~~.###............ ### ####......... ###....... .....## #.#.... .##.## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harbinger12 the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | Harbinger12 set off with the following items: a +0 dagger, | an atropa-tipped dart, 2 datura-tipped darts, a +0 buckler, | a scroll of blinking; and the following spell memorised: | Kinetic Grapnel; and the following spells available to | memorise: Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 10 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring