Harbinger12 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, 1, D:1) a quokka corpse (skeletalised by now) (23, 9, D:1) a ball python corpse (skeletalised by now) (24, 9, D:1) a bat corpse (skeletalised by now) (27, 9, D:1) 4 javelins (31, 10, D:1) a +0 whip (35, -17, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -6, D:1) a +0 leather armour (51, -15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (15, 21, D:2) a +0 dagger (16, 12, D:2) a +0 whip a +0 chain mail a kobold skeleton (18, -16, D:2) a +0 robe (22, 10, D:2) a ball python skeleton (23, -7, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, -6, D:2) a +0 dagger (27, -4, D:2) a jackal corpse (skeletalised by now) (28, 7, D:2) a frilled lizard skeleton (33, 1, D:2) a +0 robe (36, -5, D:2) a ball python corpse (skeletalised by now) (38, 7, D:2) a quokka corpse (skeletalised by now) (45, 16, D:2) a +0 club an orc corpse (skeletalised by now) (45, 19, D:2) 4 stones (46, 11, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 stones (14, -5, D:3) a +0 dagger (31, 32, D:3) a +0 dagger (35, 13, D:3) a bat corpse (skeletalised by now) (35, 25, D:3) the staff "Killer Klown's Foe" {rElec rC+ rN+ Hexes Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (46, 16, D:3) 5 curare-tipped darts (47, 19, D:3) a +0 flail an orc corpse (skeletalised by now) (51, 17, D:3) 4 stones (52, 5, D:3) 3 stones (55, -6, D:3) a +0 hand axe (62, -5, D:3) a +0 leather armour (64, 6, D:3) a manual of Shields