Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 18006936460904319290 11 Harbinger12 the Shooter (level 2, 23/23 HPs) Began as a Formicid Hunter on Sept 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (513 turns). Harbinger12 the Shooter (Formicid Hunter) Turns: 513, Time: 00:00:46 Health: 23/23 AC: 8 Str: 15 XL: 2 Next: 35% Magic: 1/1 EV: 11 Int: 8 God: Gold: 53 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . a - +0 shortbow rCold . . . (no offhand) rNeg . . . b - +1 leather armour rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: clarity @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, clarity, poor constitution 1, low MP 1, inhibited regeneration a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +1 leather armour (worn) Jewellery d - a +4 ring of protection (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.4 Fighting + Level 4.1 Ranged Weapons + Level 0.4 Armour + Level 2.0 Dodging + Level 1.7 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Bombard Conj/Erth 0% 9d1 100% 6 Fortress Blast Frge 0% 6d5 100% 6 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You possess an exceptional clarity of mind. Your body sometimes grows weak upon taking damage. Your magical capacity is low. (-10% MP) You do not regenerate when monsters are visible. Message History Key pressed, stopping explore. No target in view! Things that are here: a +0 short sword; 2 stones Key pressed, stopping explore. No target in view! No target in view! A goblin comes into view. It is wielding a +0 club. You shoot an arrow. The arrow hits the goblin! You kill the goblin! You now have 53 gold pieces (gained 9). Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. No target in view! No target in view! Partly explored, unvisited transporter. No target in view! As you read the scroll labelled QOTZAI JIGIE, it crumbles to dust. It is a scroll of identify. f - 2 potions of mutation Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. You feel extremely strange. Your regeneration stops near monsters. You begin to recover more slowly from draining effects. You feel a hidden potential growing inside you. You feel extremely strange. You recover from draining at a normal speed again. You no longer feel a hidden potential within. Your thoughts seem clearer. You feel your constitution weaken. You feel less energetic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.. #.. #####.. ################### ####)..... #...........#.....# #..†...... #..##..#....#@#######.##...... #......#........#...#.###.#.## ##.........#..#.#...#.###.#... #.##.....>................### #.##.###...........##........ #.##.# #..................... #....# #....###....##.#...### #.##.###...[.##....##.....### #.##.##............##........ There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harbinger12 the Formicid Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 175 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 511 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 511 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 511 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 512 | D:1 | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 512 | D:1 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 512 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 512 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 512 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 513 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 2.4 Ranged Weapons | | 4.1 Armour | | 0.4 Stealth | | 1.7 Action || total ---------------------------++------- Fire: Shortbow || 21 Use: Scroll || 2 Potion || 2 Armour: Leather armour || 1 Dodge: Dodged || 2