Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 9612974687983809985 81 Harbinger12 the Vexing (level 4, -6/33 HPs) Began as a Demonspawn Hexslinger on Sept 19, 2025. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:53 (1267 turns). Harbinger12 the Vexing (Demonspawn Hexslinger) Turns: 1267, Time: 00:01:54 Health: -6/33 AC: 3 Str: 9 XL: 4 Next: 19% Magic: 5/6 EV: 11 Int: 13 God: Gold: 16 SH: 0 Dex: 17 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: ignite blood 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe e - a +0 leather armour (worn) Scrolls b - a scroll of poison Potions d - a potion of haste {unknown} f - a potion of attraction {unknown} Skills: + Level 1.7 Fighting + Level 2.2 Ranged Weapons + Level 0.4 Armour + Level 2.2 Dodging + Level 1.1 Stealth + Level 1.5 Spellcasting + Level 3.2 Hexes + Level 1.4 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 28% 3 Poisonous Vapours Alch/Air 4% 1d1 36% 1 Inner Flame Hex/Fire 7% N/A 38% 3 Mercury Arrow Conj/Alch 2% 2d5 50% 2 Cause Fear Hex 4% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 88% 4 Olgreb's Toxic Radiance Alch 1% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your demonic aura often causes spilled blood to erupt in flames. Message History You shoot a sling bullet. The sling bullet closely misses Sigmund. A giggling sprite leaps out and smacks Sigmund with his own hand. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund hits you from afar with a +0 scythe of protection. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe of protection. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe of protection! You shoot a sling bullet. The sling bullet barely misses Sigmund. A giggling sprite leaps out and smacks Sigmund with his own hand. Sigmund is severely wounded. The jinxing sprites lose interest in you. Sigmund casts a spell at you. You are confused. You are too confused! You are too confused! You are too confused! Found a dagger. Sigmund misses you. Sigmund hits you with a +0 scythe of protection! Unknown command. Sigmund hits you with a +0 scythe of protection. You miss Sigmund. Sigmund is severely wounded. Sigmund barely misses you. Non-targeted confused fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. Sigmund seems less drained. Sigmund hits you with a +0 scythe of protection! * * * LOW HITPOINT WARNING * * * You closely miss Sigmund. Sigmund is severely wounded. You feel less confused. Sigmund casts a spell at you. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. #.#####....##.#......# ..............#......# ........<..####......# ..........[###.......# ...........÷÷........# ...........##........# )....<.....##~♣~P#.### ........@.....♣~Po.# .)......@...#P♣♣#.## ...........###♣ #.# ...........# ####.### ..........## #......# ......).#.. #......##### ........####.#......##... ....... #........#.... PP..... ...#....<...... ####........... You could see Sigmund. Vanquished Creatures A howler monkey (D:2) An adder (D:2) An orc (D:2) 3 endoplasms 4 giant cockroaches (D:1) 5 hobgoblins (D:1) 6 ball pythons 3 bats 2 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harbinger12 the Demonspawn Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 69 | D:1 | Reached skill level 1 in Fire Magic 177 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 177 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 427 | D:1 | Learned a level 2 spell: Jinxbite 935 | D:2 | Noticed a howler monkey 943 | D:2 | Gained mutation: Your demonic aura often causes spilled | blood to erupt in flames. [demonic ancestry] 943 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 948 | D:2 | Reached skill level 1 in Stealth 952 | D:2 | Reached XP level 4. HP: 32/33 MP: 2/6 1059 | D:2 | Noticed Sigmund 1267 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_rom_forum, serial_bayou, serial_bayou_pond_c, serial_bayou_pond_c, serial_bayou_pond_d, serial_bayou_pond_d, hex_medium, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.4 Ranged Weapons | 2 | 2.2 Dodging | 2 | 2.2 Stealth | 1 | 1.1 Fighting | | 1.7 Armour | | 0.4 Spellcasting | | 1.5 Hexes | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 2 || 2 Fire: Sling | 111 | 34 || 145 Cast: Jinxbite | 1 | 1 || 2 Use: Scroll | 1 | || 1 Armour: Robe | 27 | || 27 Leather armour | 11 | 18 || 29 Dodge: Dodged | 49 | 12 || 61