Harbinger12 Level 1 of the Dungeon (0, 0, D:1) 6 stones (28, 6, D:1) 5 stones (32, -6, D:1) a +0 whip (40, 9, D:1) a +0 dagger (40, 21, D:1) a +0 club a goblin skeleton (40, 37, D:1) a +0 club (41, 9, D:1) a frilled lizard skeleton (50, 12, D:1) a +0 club a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (7, -16, D:2) a +0 spear (9, -1, D:2) a quokka corpse (skeletalised by now) (14, -25, D:2) a jackal skeleton (15, -25, D:2) a jackal skeleton (16, 10, D:2) a +0 whip (28, -8, D:2) a +0 club (32, -24, D:2) a frilled lizard corpse (skeletalised by now) (46, -18, D:2) an adder corpse (skeletalised by now) (50, -27, D:2) the +1 robe of the Pink Corner {-Tele rPois rC+ Str+2} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (8, 43, D:3) 5 poisoned darts (15, 14, D:3) a +0 scale mail (16, -9, D:3) a +0 dagger of chaos (26, 33, D:3) a rat corpse (skeletalised by now) (26, 35, D:3) a +0 short sword an orc skeleton (29, 35, D:3) a +0 club a +0 club an orc skeleton an orc skeleton (30, 35, D:3) a +0 dagger an orc corpse (skeletalised by now) (33, 36, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) Level 4 of the Dungeon (2, -3, D:4) a +0 shortbow (4, 14, D:4) a +0 helmet (14, 10, D:4) a rimehorn talisman (19, 26, D:4) a +0 war axe (23, 22, D:4) a staff of death