Harbinger12 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 34, D:1) a quill talisman (9, 14, D:1) a +0 club (11, 12, D:1) a quokka corpse (skeletalised by now) (16, 27, D:1) 3 stones (16, 41, D:1) 3 stones (17, 2, D:1) a +0 whip (17, 39, D:1) a +0 sling (21, 19, D:1) a bat corpse (skeletalised by now) (26, 33, D:1) a bat corpse (skeletalised by now) (28, 36, D:1) a bat corpse (skeletalised by now) (37, 48, D:1) 3 stones (44, 12, D:1) a ball python corpse (skeletalised by now) (56, 8, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 3 boomerangs (1, -24, D:2) 5 stones (1, 12, D:2) a hobgoblin corpse (skeletalised by now) (7, -9, D:2) 5 stones (20, 14, D:2) a +0 whip (28, -25, D:2) a ball python skeleton (32, -2, D:2) 4 stones (34, 6, D:2) a +0 long sword (43, -19, D:2) a hobgoblin skeleton (43, -12, D:2) a +0 short sword a kobold skeleton (47, -11, D:2) 9 stones (50, 12, D:2) a +0 trident (53, -20, D:2) a quokka corpse (skeletalised by now) (54, 18, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon [Shop] Esecenwi's Magic Scroll Emporium a scroll of fog (40 gold) a scroll of identify (20 gold) a scroll of summoning (unknown) (95 gold) 2 scrolls of teleportation (unknown) (60 gold) a scroll of identify (20 gold) a scroll of torment (unknown) (95 gold) a scroll of poison (unknown) (40 gold) (0, 0, D:3) a +2 heavy hand axe (4, 5, D:3) a +0 dagger a goblin skeleton (4, 6, D:3) a +0 club a gnoll skeleton (4, 7, D:3) a quokka skeleton (5, 5, D:3) a +0 club (5, 7, D:3) an orb of mayhem (5, 8, D:3) a +0 halberd a gnoll skeleton (6, 2, D:3) a +3 heavy spear (6, 3, D:3) a +2 flail of draining (6, 7, D:3) a +0 spear a gnoll skeleton (6, 8, D:3) a +0 spear a gnoll skeleton (10, 33, D:3) a +0 robe (16, -10, D:3) a +0 flail (16, -6, D:3) a +0 short sword 5 stones (16, -2, D:3) a +0 dagger a goblin skeleton (20, -11, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 15, D:3) the inkwell talisman of the Doldrums {rElec rC- rN+ Will+} [inkwell talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (22, 18, D:3) a +0 rapier (32, 22, D:3) a bat skeleton (33, 2, D:3) 3 flux baubles (37, -14, D:3) a +0 dagger (40, 16, D:3) a +0 dagger a goblin skeleton (41, 19, D:3) a +2 dagger of holy wrath a goblin skeleton (41, 20, D:3) a ball python corpse (skeletalised by now) (50, 7, D:3) a +0 whip (53, 17, D:3) 2 stones (54, -1, D:3) a stone (54, 16, D:3) a +0 leather armour (57, 8, D:3) the +3 scale mail "Zism" {Will++} Will++: It greatly increases your willpower. (58, 5, D:3) a +0 short sword a stone a kobold skeleton Level 4 of the Dungeon (0, 0, D:4) 3 boomerangs (3, -3, D:4) a jackal corpse (5, 1, D:4) 9 stones (7, -9, D:4) a jackal corpse (8, -6, D:4) a +0 morningstar of protection (still there?) an orc corpse (still there?) (8, -2, D:4) 10 gold pieces (10, -4, D:4) a scroll of fog