Harbinger12 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -2, D:1) a bat corpse (skeletalised by now) (3, -6, D:1) a +0 short sword (4, 28, D:1) a +0 pair of boots (5, 27, D:1) a jackal skeleton (5, 38, D:1) a scarf of shadows (5, 50, D:1) a +0 club (6, 32, D:1) 6 stones (9, 14, D:1) a +0 sling (9, 16, D:1) 2 darts of disjunction (10, 31, D:1) a rat corpse (skeletalised by now) (11, 25, D:1) a rat corpse (skeletalised by now) (13, 25, D:1) a rat skeleton (14, 27, D:1) a rat skeleton (24, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 31, D:1) a quokka skeleton (27, 27, D:1) 3 stones (35, 45, D:1) a +0 dagger 2 stones a kobold skeleton (37, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 35, D:1) 6 stones (42, 15, D:1) 5 poisoned darts (44, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a human skeleton (1, 0, D:2) a human skeleton (4, -6, D:2) a human skeleton (5, 1, D:2) a +0 dagger (6, 0, D:2) a human skeleton (7, -1, D:2) a human corpse (skeletalised by now) (7, 7, D:2) a +0 club (10, -8, D:2) a frilled lizard corpse (skeletalised by now) (13, 4, D:2) a jackal skeleton a jackal skeleton (14, 4, D:2) a jackal skeleton (15, 2, D:2) a +0 whip a kobold skeleton (15, 16, D:2) a hobgoblin skeleton (16, 16, D:2) a ball python skeleton (24, 34, D:2) a +0 dagger (34, 10, D:2) a rat skeleton (40, 24, D:2) a +0 club (42, 24, D:2) a +0 leather armour a +0 short sword an orc corpse (42, 29, D:2) a +0 club (49, 11, D:2) the +1 leather armour "Hapsiag" {^Contam +Blink Int+3 Dex+4} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (50, 2, D:2) a quokka corpse (53, 2, D:2) a +0 hand axe (53, 25, D:2) a quill talisman (53, 26, D:2) 5 boomerangs (57, -1, D:2) a +0 short sword Level 3 of the Dungeon (2, 0, D:3) 3 datura-tipped darts (6, 0, D:3) a +4 ring mail