Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13904543216302261891 23 Havelock the Covered (level 2, -6/21 HPs) Began as a Human Wanderer on Mar 13, 2025. Mangled by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:04:59 (486 turns). Havelock the Covered (Human Wanderer) Turns: 486, Time: 00:04:59 Health: -6/21 AC: 6 Str: 11 XL: 2 Next: 95% Magic: 3/3 EV: 7 Int: 12 God: Gold: 53 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-6 -> -9) A: explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 scale mail (worn) Jewellery c - a ring of protection from cold Wands d - a wand of quicksilver (2) i - a wand of iceblast (12) Potions e - a potion of curing g - a potion of resistance Skills: + Level 1.1 Fighting + Level 0.7 Short Blades + Level 3.5 Armour + Level 0.4 Dodging + Level 1.0 Spellcasting + Level 2.1 Air Magic + Level 3.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 71% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 2% N/A 98% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History As you read the scroll of identify, it crumbles to dust. g - a potion of resistance There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You open the door. A water moccasin comes into view. The water moccasin hisses angrily. There is an open door here. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is lightly wounded. You feel your willpower return. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ...........# ...........###+ ............... ............... ............... ............... .......S....... .......@...# #.....#'#### #.... #...# #... #...########### #.. #...##........# #. #...##........# # #...##........# #.............# #.............# You could see a water moccasin. Vanquished Creatures An adder (D:3) 2 endoplasms A giant cockroach (D:2) A goblin (D:2) A quokka (D:2) 3 ball pythons A bat (D:3) A frilled lizard (D:2) 3 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Havelock the Human Wanderer began the quest for the Orb. 0 | D:1 | Havelock set off with the following items: a +0 dagger, a | +0 scale mail, a scroll of teleportation, a wand of | quicksilver (2); and the following spell memorised: Shock; | and the following spells available to memorise: Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 198 | D:2 | Reached XP level 2. HP: 18/21 MP: 3/3 464 | D:5 | Entered Level 5 of the Dungeon 477 | D:5 | Noticed a water moccasin 486 | D:5 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, minmay_cupped D:2: layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, nicolae_shop_statue_plus, kennysheep_generic_room_7 D:3: layout_loops_ring D:4: minmay_goblin_kobold_castle, layout_rooms, nicolae_ru_the_path_less_chosen, jmf_multi_god_temple2, uniq_grinder, uniq_ijyb, uniq_eustachio D:5: layout_gridville, chequers_temple_overflow_minitemple, uniq_duvessa Action || total ---------------------------++------- Melee: Dagger || 77 Use: Scroll || 4 Armour: Scale mail || 60 Dodge: Dodged || 33