Hayden the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a book of Vapours (61, 16, D) a +2 sling of draining (unseen) (61, 26, D) the ring "Xyucae Gonu" {Fly rElec Slay+2} [ring of flight] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Fly: It grants you flight. (61, 28, D) a +0 shortbow a centaur corpse (62, 0, D) a +4 ring mail of poison resistance (62, 1, D) a ring of willpower (62, 8, D) a ring of ice (62, 9, D) the +0 robe "Vutugar" {Harm ^Drain +Inv rN+++} rN+++: It renders you almost immune to negative energy. +Inv: It lets you turn invisible. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (62, 16, D) an amulet of guardian spirit (62, 17, D) the granite talisman of the Thinker {rN+++ Int+3} [granite talisman] Int+3: It affects your intelligence (+3). rN+++: It renders you almost immune to negative energy. (62, 19, D) an ugly thing corpse (62, 21, D) a +5 antimagic war axe (62, 26, D) a wand of mindburst (2) (62, 27, D) a +3 double sword of electrocution (unseen) (62, 33, D) a throwing net (63, 0, D) the +6 scimitar of Makhleb's Regard {chaos, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (63, 8, D) a staff of death (63, 16, D) quicksilver dragon scales (63, 17, D) the +6 hand axe of Bukianaz {freeze, rF+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (63, 20, D) a shapeshifter corpse (63, 26, D) an amulet of magic regeneration (63, 27, D) a staff of death (unseen) (64, 16, D) the ring of Free Expression {rF+ rN+ Str+2 Dex+3 SInv} [ring of protection from fire] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (64, 26, D) the +2 morningstar of Affec {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (64, 27, D) a book of the Moon (64, 30, D) a +0 trident 2 boomerangs a merfolk corpse (65, 26, D) a wand of digging (6) (65, 29, D) a wind drake corpse (65, 30, D) a +0 shortbow a centaur corpse (67, 0, D) the +6 great sword of Suvvunteimo {heavy, ^Fragile rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (68, 0, D) a book of Unlife (68, 9, D) a +0 short sword a +0 shortbow a +0 leather armour (69, 0, D) a book of Misfortune (70, 9, D) a book of the Dragon (70, 12, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 28, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) a staff of earth (71, 11, D) a +3 heavy mace (71, 12, D) a +7 morningstar of flaming (71, 17, D) the +1 shortbow of Uncomfortable Rashes {drain, ^Fragile rPois Str+5 Dex-4} Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (71, 26, D) a serpent talisman (71, 27, D) a +2 robe of willpower (71, 29, D) a +0 club a +0 ring mail (72, 8, D) a +2 ring mail of fire resistance (72, 9, D) the +5 spear of Circularity {chaos, rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (72, 16, D) a +1 morningstar of draining (72, 17, D) a staff of earth (72, 20, D) a +0 club a +0 hand axe (72, 21, D) a +0 hand axe a draconian corpse (72, 26, D) a +2 ring mail of poison resistance (72, 29, D) a +0 dagger a +0 robe a +0 short sword an orc corpse an orc corpse (72, 30, D) a +0 mace a +0 plate armour (73, 1, D) a +1 scimitar of distortion (73, 16, D) the amulet "Leecikk" {Reflect +Blink Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). +Blink: It lets you blink. SH+5: It affects your SH (+5). (73, 17, D) a storm talisman (73, 20, D) a +0 war axe (73, 21, D) the +13 war axe of Moderation {antimagic, +Blink rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. +Blink: It lets you blink. (73, 26, D) a ring of positive energy (73, 27, D) a +0 falchion of flaming (73, 29, D) a +0 dagger a +0 robe an orc corpse (74, 20, D) a +0 dagger a draconian corpse (74, 21, D) a +0 dagger a draconian corpse (75, 1, D) an amulet of reflection