Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 14310854306708607314 27 Hayden the Grave Robber (level 2, 0/19 HPs) Began as a Vampire Necromancer on Sept 14, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:04 (625 turns). Hayden the Grave Robber (Vampire Necromancer) Turns: 625, Time: 00:03:05 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 93% Magic: 3/5 EV: 11 Int: 17 God: Gold: 65 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.43/turn (no ring) MPRegen 0.09/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.7 Spellcasting + Level 4.9 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 2% 1 b - Grave Claw Necr 38% 2d9 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 19% 2d7 7% 3 Tukima's Dance Hex 2% N/A 47% 3 Animate Dead Necr 19% N/A 24% 4 Curse of Agony Necr 19% N/A 54% 5 Dimensional Bullseye Hex/Tloc 1% N/A 87% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The jackal misses you. Your soul wisp closely misses the jackal. A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. The jackal barely misses you. The jackal bites you. x2 Your soul wisp barely misses the jackal. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (severely wounded, weak, ally target, soul-splintered, 56% to hit and 48% to hit with your bite) You hit the jackal. The jackal is almost dead. The jackal bites you. x2; The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. Your soul wisp touches the jackal. The jackal dies! Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, chance to affect: 66%) Okay, then. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f - jackal Aim: a jackal You unleash the spiteful dead! The jagged bones skewer the jackal! You kill the jackal! The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .... #........... .... #...................... #...................... .....†..###.........## .......# #....###### ######*....# #....#...#. #!.....h...###....#...#. #....$.@hJ........#...#. #....................... ####.................... #..$................. #.................... #.......###.......... #.......# #.........# ######### #...####### #...# # You could see an endoplasm, 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures 2 bats (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 15 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 278 | D:1 | Learned a level 2 spell: Grave Claw 625 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic Action || total ---------------------------++------- Melee: Dagger || 40 Bite || 5 Cast: Soul Splinter || 31 Grave Claw || 1 Use: Scroll || 3 Potion || 1 Armour: Robe || 36 Dodge: Dodged || 50