Dungeon Sprint DCSS version 0.33-a0-54-g55745971f8 (webtiles) character file. Game seed: 4636286199168118397 1257 Hayden the Thaumaturge (level 8, -7/50 HPs) Began as a Djinni Conjurer on Sept 14, 2024. Was an Initiate of Yredelemnul. Shot with an arrow by a centaur warrior (20 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:05:02 (549 turns). Hayden the Thaumaturge (Djinni Conjurer) Turns: 549, Time: 00:05:04 Health: -7/50 AC: 4 Str: 6 XL: 8 Next: 81% Gold: 0 EV: 17 Int: 22 God: Yredelemnul [......] SH: 0 Dex: 12 rFire + + . k - +4 quarterstaff (speed) rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +2 ring of protection HPRegen 0.28/turn i - +2 ring of evasion %: no teleportation, infuse magic (-8 HP) @: on blink cooldown, flying, wreathed by umbra A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons k - a +4 quarterstaff of speed (weapon) Armour a - a +0 robe (worn) Jewellery i - a +2 ring of evasion (right hand) j - a +2 ring of protection (left hand) Wands h - a wand of roots (8) Potions c - a potion of invisibility d - a potion of haste e - a potion of berserk rage Skills: + Level 11.4 Dodging - Level 1.5 Stealth * Level 12.4 Spellcasting * Level 12.4 Conjurations * Level 12.4 Hexes * Level 12.4 Summonings * Level 12.4 Necromancy * Level 12.4 Translocations * Level 12.4 Fire Magic * Level 12.4 Ice Magic * Level 12.4 Air Magic * Level 12.4 Earth Magic * Level 12.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 31% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d71% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Blink Tloc 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur warrior shouts! The boulder beetle bites you! The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. The searing ray hits the vampire. The vampire is moderately damaged. The searing ray hits the troll! The troll is moderately wounded. The boulder beetle bites you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, p - boulder beetle As you read the scroll of blinking, it crumbles to dust. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The roots erupt in riotous growth! Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (lightly wounded) Out of range. Okay, then. The boulder beetle curls into a ball and begins rolling! Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (lightly wounded, rolling) The roots erupt in riotous growth! Roots grab the boulder beetle. The grasping roots constrict the boulder beetle! The boulder beetle escapes! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you!! You die... Your body vanishes in a gout of umbral fire. ▓c▓ ▓'▓ ▓T▓ ▓V▓ ▓.▓ ▓c▓ ▓)▓ ▓°▓ ▓@▓ ▓B▓ ▓§▓ ▓[▓ ▓[▓ ▓[▓ ▓.▓ ▓)▓ ▓?▓ You could see a boulder beetle (rolling), a centaur warrior, a troll and a vampire. Vanquished Creatures A two-headed ogre (D) A wraith (D) A vampire (D) A yak (D) A water moccasin (D) A scorpion (D) A hound (D) An orc priest (D) An orc wizard (D) An orc (D) An endoplasm (D) A jackal (D) A quokka (D) A ball python (D) 2 frilled lizards (D) 16 creatures vanquished. Vanquished Creatures (others) A two-headed ogre zombie (D) A yak zombie (D) A fulminant prism (D) 3 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hayden the Djinni Conjurer began the quest for the Orb. 0 | D | Hayden set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D | Noticed a water moccasin 79 | D | Noticed a scorpion 79 | D | Noticed a hound 86 | D | Killed a hound 87 | D | Reached skill level 5 in Spellcasting 87 | D | Reached skill level 5 in Conjurations 87 | D | Reached skill level 5 in Hexes 87 | D | Reached skill level 5 in Summonings 87 | D | Reached skill level 5 in Necromancy 87 | D | Reached skill level 5 in Translocations 87 | D | Reached skill level 5 in Fire Magic 87 | D | Reached skill level 5 in Ice Magic 87 | D | Reached skill level 5 in Air Magic 87 | D | Reached skill level 5 in Earth Magic 87 | D | Reached skill level 5 in Alchemy 87 | D | Reached XP level 2. HP: 16/21 MP: 0/0 87 | D | Reached XP level 3. HP: 20/25 MP: 0/0 87 | D | Learned a level 1 spell: Foxfire 92 | D | Killed a scorpion 93 | D | Reached skill level 5 in Dodging 93 | D | Reached XP level 4. HP: 10/31 MP: 0/0 93 | D | Killed a water moccasin 94 | D | Reached XP level 5. HP: 11/35 MP: 0/0 94 | D | Learned a level 2 spell: Scorch 94 | D | Reached XP level 6. HP: 12/40 MP: 0/0 205 | D | Found a roughly hewn altar of Beogh. 205 | D | Found a snail-covered altar of Cheibriados. 205 | D | Found a shadowy altar of Dithmenos. 205 | D | Found a white marble altar of Elyvilon. 205 | D | Found a blossoming altar of Fedhas. 205 | D | Found an opulent altar of Gozag. 206 | D | Found a hazy altar of Hepliaklqana. 207 | D | Found a viscous altar of Jiyva. 209 | D | Found a corrupted altar of Lugonu. 210 | D | Found a burning altar of Makhleb. 217 | D | Found a sparkling altar of Nemelex Xobeh. 218 | D | Found an iron altar of Okawaru. 219 | D | Found a stormy altar of Qazlal. 220 | D | Found a sacrificial altar of Ru. 222 | D | Found a bloodstained altar of Trog. 223 | D | Found a hide-covered altar of Uskayaw. 225 | D | Found an ornate altar of the Wu Jian Council. 226 | D | Found a shimmering altar of Xom. 227 | D | Found a basalt altar of Yredelemnul. 228 | D | Found a glowing silver altar of Zin. 229 | D | Found a glowing golden altar of the Shining One. 237 | D | Became a worshipper of Yredelemnul the Fallen 279 | D | Noticed a wraith 279 | D | Noticed a vampire 279 | D | Noticed a two-headed ogre 279 | D | Noticed a yak 286 | D | Killed a yak 287 | D | Reached XP level 7. HP: 27/45 MP: 0/0 287 | D | Learned a level 2 spell: Blink 291 | D | Killed a two-headed ogre 292 | D | Reached skill level 10 in Dodging 292 | D | Reached XP level 8. HP: 34/50 MP: 0/0 308 | D | Killed a wraith 312 | D | Killed a vampire 540 | D | Noticed a centaur warrior 540 | D | Noticed a troll 540 | D | Noticed a vampire 540 | D | Noticed a centaur warrior 540 | D | Noticed a boulder beetle 549 | D | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 5 6 8 9 11 12 | 12.4 Conjurations | 5 6 8 9 11 12 | 12.4 Hexes | 5 6 8 9 11 12 | 12.4 Summonings | 5 6 8 9 11 12 | 12.4 Necromancy | 5 6 8 9 11 12 | 12.4 Translocations | 5 6 8 9 11 12 | 12.4 Fire Magic | 5 6 8 9 11 12 | 12.4 Ice Magic | 5 6 8 9 11 12 | 12.4 Air Magic | 5 6 8 9 11 12 | 12.4 Earth Magic | 5 6 8 9 11 12 | 12.4 Alchemy | 5 6 8 9 11 12 | 12.4 Dodging | 4 5 7 8 10 11 | 11.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 14 | | || 14 Searing Ray | 2 | 2 | 4 || 8 Blink | | | 1 || 1 Fulminant Prism | | | 1 || 1 Evoke: Wand | | | 2 || 2 Use: Potion | 1 | 2 | 5 || 8 Scroll | | | 2 || 2 Armour: Robe | 12 | 5 | 14 || 31 Dodge: Dodged | 8 | 1 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 547 | 547 | 0 | 298 | 0 | 1 | 547.0 | Dungeon | 547 | 547 | 0 | 298 | 0 | 1 | 547.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 547 daAuts