Hayden the Dungeon [Shop] Felul's Magic Scroll Shoppe a scroll of brand weapon (123 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of fear (52 gold) [Shop] Feageg's Distillery a potion of enlightenment (75 gold) a potion of enlightenment (75 gold) a potion of degeneration (15 gold) a potion of magic (120 gold) a potion of magic (120 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +3 spear of freezing (unseen) (60, 36, D) a wand of flame (10) (60, 37, D) a +5 ring of evasion (61, 0, D) a +3 heavy hand axe (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 short sword (61, 16, D) a dragon-blood talisman (61, 26, D) a +2 leather armour of positive energy (61, 30, D) a +0 shortbow (61, 36, D) a wand of warping (2) (61, 37, D) the Codex of Incandescence and Despair Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Starburst Conjuration/Fire 6 (unseen) (62, 2, D) a +0 dagger a +0 robe a +0 morningstar (62, 8, D) a +4 great mace of protection (62, 16, D) a +5 rapier of speed (62, 21, D) a +0 robe a +0 short sword (62, 29, D) a +0 trident (62, 30, D) 6 large rocks (62, 31, D) a +0 orcbow (62, 36, D) a wand of digging (1) (62, 37, D) a +2 rapier of protection (unseen) (62, 42, D) 36 gold pieces (63, 0, D) a +2 lajatang of speed (unseen) (63, 8, D) the +4 shortbow of Sharkskin {flame, ^Fragile rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (63, 16, D) a staff of earth (63, 26, D) the +7 spear "Murmur" {protect, *Rage rPois Str+2 Int+6} Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (63, 27, D) a staff of conjuration (63, 30, D) a +0 trident a +0 trident (63, 36, D) the Precepts of Reshaped Bruises Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sting Conjuration/Alchemy 1 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Alchemy 4 (unseen) (63, 37, D) the +0 halberd of the Charming Augurer {heavy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (63, 43, D) 63 gold pieces (63, 44, D) 108 gold pieces (64, 17, D) a +1 troll leather armour (64, 26, D) a +3 heavy orcbow (64, 27, D) a staff of cold (64, 30, D) a +0 trident 2 boomerangs (65, 26, D) Great Wizards, Vol. II (67, 0, D) a +0 flail of draining (68, 0, D) the +0 barding of Guligicw {rElec} rElec: It insulates you from electricity. (69, 0, D) the orb "Qothu" {*channel, rPois Will++ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. Will++: It greatly increases your willpower. (70, 8, D) the serpent talisman of Courage {rC+ rN+} [serpent talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (70, 9, D) the +1 arbalest "Gakhufav" {heavy, Str-3 Int+4 Dex+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (unseen) (70, 36, D) the +0 leather armour "Plog" {Fly rElec rF+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (70, 37, D) a +1 helmet of see invisible (71, 8, D) a +4 vampiric long sword (71, 17, D) the +0 plate armour of Mutualism {*Corrode rC++ Int+5} Int+5: It affects your intelligence (+5). rC++: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. (71, 36, D) a +2 robe (72, 9, D) a +0 halberd of protection (72, 16, D) a +1 troll leather armour (72, 17, D) a +1 whip of venom (72, 27, D) the +2 arbalest "Udoaca" {drain, rF- rC++ Str+4 Int+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (72, 28, D) a +0 glaive (72, 36, D) a +2 short sword of speed (72, 37, D) a +0 orcbow of freezing (73, 1, D) a +0 arbalest (73, 16, D) a +2 short sword of speed (73, 17, D) the +6 chain mail of Zin's Whim {Will- Str+6} Str+6: It affects your strength (+6). Will-: It decreases your willpower. (73, 27, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (73, 29, D) a +0 dire flail a +0 robe (73, 37, D) a +4 plate armour of poison resistance (unseen) (75, 1, D) a +0 orcbow of draining the +6 pearl dragon scales of the Loofah {rN+ Will+ MP+9 Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9).