Seeded DCSS version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 10315890428269985045 (custom seed) 1 Hayden the Grave Robber (level 1, 12/13 HPs) Began as a Vampire Necromancer on Sept 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (15 turns). Hayden the Grave Robber (Vampire Necromancer) Turns: 15, Time: 00:00:18 Health: 12/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Welcome, Hayden the Vampire Necromancer. Game seed: 10315890428269985045 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, Hayden the Vampire Necromancer. Game seed: 10315890428269985045 (custom seed) Press ? for a list of commands and other information. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! A goblin opens the door. There is an open door here. The goblin struggles to resist. The goblin closely misses you. The goblin struggles to resist. The goblin completely misses you. A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin hits you with a +0 club. Your soul wisp touches the goblin. You are out of magic! Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, weak, ally target, soul-splintered, 56% to hit and 48% to hit with your bite) You hit the goblin. You kill the goblin! Hit: a) +0 dagger Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ..# ####...#### .....###+###.........### ⌠......@*'......<......# .....###)###.........### ..# ....####...#### ..###.. ##### ##. ... ## ## You could see a friendly soul wisp (summoned). Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Soul Splinter || 3 Armour: Robe || 1 Dodge: Dodged || 2