Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 17785523886555707817 (custom seed) 69 Hayden the Gusty (level 4, -4/31 HPs) Began as a Djinni Conjurer on Sept 30, 2024. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (1779 turns). Hayden the Gusty (Djinni Conjurer) Turns: 1779, Time: 00:03:16 Health: -4/31 AC: 2 Str: 12 XL: 4 Next: 42% Gold: 73 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . h - +0 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.25/turn b - ring of protection from cold %: infuse magic (-5 HP) @: flying, studying Air Magic A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons h - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (right hand) c - a +6 ring of strength (left hand) Scrolls d - a scroll of poison {unknown} e - a scroll of blinking {unknown} f - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} Potions i - a potion of cancellation {unknown} k - 2 potions of degeneration {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.1 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! (Press . to maintain the ray.) Terence hits you with a +0 falchion. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 falchion! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence misses you. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence bares his teeth. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." ##....# .....# ..... #...# #...# ##...# ##....# #...@@# ....##### . You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ball pythons 7 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas (D:2) 7 bats 3 frilled lizards 5 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Hayden set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 295 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 295 | D:1 | Learned a level 1 spell: Slow 831 | D:2 | Identified a scroll of acquirement 831 | D:2 | Acquired a manual of Air Magic 886 | D:2 | Found a faded altar of an unknown god. 971 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1769 | D:3 | Noticed Terence 1779 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, chequers_jeans D:2: layout_loops_corners, dreamdust_ecumenical_altar_angels_and_demons, grunt_ministairs_8 D:3: layout_rooms, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Air Magic | 4 | 4.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 39 || 109 Searing Ray | 1 | 2 || 3 Use: Scroll | 1 | || 1 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 2 | 6 || 8