Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 3897085644467994410 93 Hayden the Chiller (level 4, -4/30 HPs) Began as a Merfolk Ice Elementalist on Nov 15, 2024. Killed by nerve-wracking pain ... invoked by a shadow imp (12 damage) ... on level 3 of the Dungeon. The game lasted 00:06:28 (1994 turns). Hayden the Chiller (Merfolk Ice Elementalist) Turns: 1994, Time: 00:06:28 Health: -4/30 AC: 4 Str: 8 XL: 4 Next: 61% Magic: 0/8 EV: 12 Int: 16 God: Gold: 68 SH: 0 Dex: 14 Spells: 4/8 levels left rFire . . . n - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons n - a +0 spear (weapon) Missiles d - 6 atropa-tipped darts Armour a - a +0 robe (worn) k - a +1 cloak (worn) Wands p - a wand of flame (14) Scrolls f - a scroll of enchant armour {unknown} g - 2 scrolls of noise {unknown} h - a scroll of poison i - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} m - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of berserk rage e - 2 potions of might {unknown} l - 3 potions of curing {unknown} o - a potion of haste {unknown} Skills: + Level 2.4 Polearms + Level 3.8 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You freeze the shadow imp. The shadow imp resists. The shadow imp is moderately wounded. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp is moderately wounded. The shadow imp hits you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded) You freeze the shadow imp. The shadow imp resists. The shadow imp is moderately wounded. The shadow imp misses you. You hit the shadow imp. The shadow imp is heavily wounded. The shadow imp completely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp closely misses you. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp closely misses you. You closely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp shouts, "Leave, thou tottering tip-merry buzzard-bait!" The shadow imp barely misses you. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp gestures at you. Pain shoots through your body! You die... ...†...# >......# .......# ### ......## #.. #.†...# #.# #.....## ######.# <......###......# #.......##.# #..######### #.....#....# #..@5......# ....#...##.###..#######.. ..>....###......# #...##.......##.# #..# #.####..##.# #. #. #....... #. #..#.#.## ..###..# #.# #.. You could see a shadow imp. Vanquished Creatures Crazy Yiuf (D:2) An adder (D:2) 2 dart slugs (D:1) 9 endoplasms 4 giant cockroaches 3 goblins A hobgoblin (D:1) 6 kobolds 3 quokkas 4 ball pythons 5 bats 3 frilled lizards 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 269 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 433 | D:1 | Reached skill level 1 in Polearms 654 | D:1 | Reached XP level 3. HP: 22/24 MP: 4/6 1472 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 1489 | D:2 | Learned a level 3 spell: Frozen Ramparts 1665 | D:2 | Found a runed translucent door. 1666 | D:2 | Noticed Crazy Yiuf 1673 | D:2 | Killed Crazy Yiuf 1674 | D:2 | Reached skill level 5 in Ice Magic 1994 | D:3 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, minmay_tetromino_i4 D:2: layout_loops_ring, minmay_stone_trees_small, corexii_shack, minivault_24, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.8 Polearms | 1 2 | 2.4 Ice Magic | 5 | 5.0 Stealth | | 2.1 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 49 | || 49 Punch | 2 | || 2 Spear | | 27 || 27 Cast: Freeze | 54 | 16 || 70 Use: Scroll | 3 | || 3 Stab: Sleeping | | 2 || 2 Armour: Robe | 37 | 18 || 55 Dodge: Dodged | 48 | 16 || 64