Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9459085674609607456 65 Hayden the Caller (level 4, -5/29 (30) HPs) Began as a Merfolk Summoner on Dec 10, 2024. Shot with an arrow by a centaur (14 damage) ... on level 3 of the Dungeon. The game lasted 00:12:18 (2339 turns). Hayden the Caller (Merfolk Summoner) Turns: 2339, Time: 00:12:19 HP: -5/29 (30) AC: 4 Str: 8 XL: 4 Next: 13% MP: 5/7 EV: 12 Int: 16 God: Gold: 89 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on fire, glowing, lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) e - a +0 pair of boots l - a +0 pair of boots (worn) Magical Staves k - a staff of air Talismans h - a talisman of death Scrolls f - a scroll of teleportation g - a scroll of fog j - a scroll of revelation {unknown} m - a scroll of noise {unknown} Potions b - a potion of magic d - 2 potions of ambrosia i - a potion of brilliance {unknown} n - 2 potions of curing {unknown} o - a potion of degeneration {unknown} p - a potion of attraction {unknown} Skills: + Level 1.8 Polearms + Level 3.4 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting * Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Magic Dart Conj 4% 1d3 21% 1 Blink Tloc 2% N/A 30% 2 Summon Blazeheart Golem Fire/Summ 9% N/A 58% 4 Summon Lightning Spire Summ/Air 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A rat comes into view. A bombardier beetle comes into view. Found a stone staircase leading down. The rat squeaks loudly. You hear a shout! You hear an angry hiss. Your rat disappears in a puff of smoke! A centaur comes into view. Found a leather armour. The centaur barely misses you. The centaur kicks you but does no damage. The rat misses you. The centaur barely misses you. The centaur kicks you but does no damage. You swap places. Your rat disappears in a puff of smoke! Your cerulean imp hits the rat with a -3 spear. The rat dies! The centaur hits you. The centaur kicks you. The centaur wields a +2 orcbow of draining. You sense an unholy aura. The centaur shoots an arrow. The arrow hits you! You feel drained. Your cerulean imp closely misses the centaur. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The liquid fire burns you! The centaur unwields a +2 orcbow of draining. The centaur hits your quokka. The centaur kicks your quokka but does no damage. Your cerulean imp hits the centaur with a -3 spear. The centaur wields a +2 orcbow of draining. You sense an unholy aura. The centaur shoots an arrow. The arrow hits your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! You shake off some of the fire as you move. The liquid fire burns you! Your cerulean imp hits the centaur but does no damage. The centaur shoots an arrow. The arrow hits you! You die... ####### ######## #..<..# >.[...# ##.###.# #.##.######...##.# #5ยง.@.........#..# #...c##.######..<#.## #.##.##B# #####.# # #.##.# #.# .....# #.# #####. #.# . #.# . #.# You could see a centaur (ally target), a bombardier beetle and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) 2 rats 6 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 3 ribbon worms (D:2) 3 endoplasms 5 goblins 4 hobgoblins 3 jackals (D:2) A quokka (D:2) 3 ball pythons 5 bats A frilled lizard (D:2) 5 kobolds 7 rats 41 creatures vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/5 319 | D:1 | Learned a level 2 spell: Call Imp 359 | D:1 | Reached skill level 1 in Polearms 884 | D:1 | Reached XP level 3. HP: 23/24 MP: 2/6 1870 | D:2 | Found a burning altar of Makhleb. 2079 | D:2 | Reached XP level 4. HP: 29/30 MP: 3/7 2334 | D:3 | Noticed a centaur 2339 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.4 Polearms | 1 | 1.8 Stealth | | 2.1 Spellcasting | | 2.4 Summonings | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 49 | 3 || 52 Punch | 1 | || 1 Cast: Summon Small Mamm | 62 | 5 || 67 Call Imp | 12 | 3 || 15 Use: Scroll | 3 | || 3 Armour: Robe | 78 | 7 || 85 Dodge: Dodged | 105 | 9 || 114