Hayden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 29, D) a wolf spider corpse a scorpion corpse (61, 0, D) a staff of air (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) the +2 falchion of the Screaming Gods {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (62, 1, D) a +0 spectral quarterstaff an adder corpse (skeletalised by now) (62, 9, D) a talisman of death (62, 16, D) a book of Scorching (62, 17, D) a +5 morningstar of protection (62, 26, D) a staff of earth (62, 28, D) a scorpion corpse (62, 30, D) a jumping spider corpse (63, 0, D) a water moccasin corpse (skeletalised by now) (63, 17, D) the +0 dagger of the Toadstool {speed, rElec Will- Str+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+5: It affects your strength (+5). (63, 26, D) a +4 broad axe of venom (63, 27, D) a staff of conjuration (64, 16, D) a staff of conjuration (64, 26, D) a storm talisman (64, 27, D) the +8 battleaxe of Res Judicata {drain, Int+3} Int+3: It affects your intelligence (+3). (65, 18, D) a +0 robe a +0 trident a +4 ring of slaying (67, 0, D) the staff "Hewut" {rPois SInv Stlth+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (68, 0, D) the +10 battleaxe of Fortitude {spect, Will- Dex+7} Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). (68, 41, D) a wind drake corpse (70, 8, D) a +3 leather armour of poison resistance (70, 9, D) a yak corpse (skeletalised by now) (70, 37, D) a wand of mindburst (8) (71, 8, D) a staff of air (71, 10, D) a yak corpse (skeletalised by now) (71, 16, D) a +0 dagger (71, 17, D) a +5 vampiric glaive (71, 26, D) a staff of death (71, 27, D) a staff of cold (71, 37, D) a +3 whip of electrocution (unseen) (72, 9, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (72, 27, D) the +9 halberd "Edoyrr" {flame, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 30, D) a +0 dagger a +0 robe a wand of mindburst (9) (73, 1, D) a +1 vampiric halberd (73, 16, D) a +4 dagger of distortion (unseen) (73, 17, D) a +1 trident of flaming (73, 19, D) a wolf corpse (skeletalised by now) (73, 26, D) a +2 long sword of protection (73, 27, D) a +3 war axe a +0 robe (75, 1, D) the +1 rapier of Pionolax {flame, Str+3} Str+3: It affects your strength (+3). (75, 20, D) a +0 heavy long sword (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a black bear corpse (skeletalised by now) (still there?)