Dungeon Sprint DCSS version 0.33-a0-653-g20429fc42b (webtiles) character file. Game seed: 7883793565898359299 0 Hayden the Tinkerer (level 1, -1/14 HPs) Began as a Mountain Dwarf Forgewright on Jan 8, 2025. Slain by Ijyb ... wielding a +0 dagger (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:24 (15 turns). Hayden the Tinkerer (Mountain Dwarf Forgewright) Turns: 15, Time: 00:01:24 Health: -1/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Scrolls h - a scroll of blinking Potions b - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 0.0 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.7 Spellcasting * Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of charming (71% to hit) The kinetic grapnel hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. There is an open door here. Hit: a) +0 hammer Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of charming (lightly wounded, grapneled, 50% to hit) The grapnel guides your strike. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to aim your attacks! You're too confused to aim your attacks! You're too confused to aim your attacks! You're too confused to aim your attacks! You're too confused to aim your attacks! Ijyb attacks as she pursues you! Ijyb hits you with a +0 dagger. Ijyb completely misses you. Ijyb hits you with a +0 dagger. There is a staircase leading out of the dungeon here. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You're too confused to move! Ijyb barely misses you. You're too confused to aim your attacks! You bump into the stone wall. You feel less confused. Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb closely misses you. You're too confused to cast spells. You're too confused to move! Ijyb screams, "Level is mine! All mine!" Ijyb hits you with a +0 dagger. You're too confused to move! Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #@g'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hayden the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 15 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Mace || 2 Cast: Kinetic Grapnel || 2 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 14 | 1 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 14 | 1 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts