Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9588185126918355156 (custom seed) 53 Hayden the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Jan 15, 2025. Slain by Sigmund ... wielding a +0 scythe of venom (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:58 (664 turns). Hayden the Conjurer (Draconian Conjurer) Turns: 664, Time: 00:03:59 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 64% Magic: 3/6 EV: 11 Int: 20 God: Gold: 77 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: lethally poisoned (-4 -> -8), very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Jewellery c - an amulet of magic regeneration (around neck) Scrolls b - a scroll of enchant weapon {unknown} e - a scroll of enchant armour {unknown} Skills: + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 16% 1 Soul Splinter Necr 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! You pick up a book of Cantrips and begin reading... You add the spells Sting, Soul Splinter, Summon Small Mammal and Apportation to your library. You start resting. Robin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 84% to hit) The searing ray hits something. The searing ray hits Robin! You kill Robin! (Press . to maintain the ray.) The searing ray hits something. Something completely misses you. The searing ray hits something. The searing ray hits the hobgoblin! You kill the hobgoblin! Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits something. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you. You die... #. #. ##.# ... ..### ... #.# # #@# .. #.#.# . #.#{# .# #..†#####.# ###)g.....#### ####:#........ #............. #.####.#..### #.####.#..####### You could see a hobgoblin (strong). Vanquished Creatures Robin (D:2) 2 adders (D:2) A giant cockroach (D:2) 11 goblins (D:2) 2 hobgoblins A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 585 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 602 | D:2 | Learned a level 2 spell: Searing Ray 605 | D:2 | Noticed Robin 625 | D:2 | Noticed Sigmund 632 | D:2 | Reached XP level 3. HP: 19/26 MP: 4/6 637 | D:2 | HP: 1/26 [poisoned by Sigmund] 660 | D:2 | Killed Robin 664 | D:2 | HP: 1/26 [poisoned by Sigmund] 664 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring D:2: layout_loops_ring, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.3 Spellcasting | | 2.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 1 Cast: Magic Dart || 21 Searing Ray || 6 Use: Potion || 3 Armour: Skin || 42 Dodge: Dodged || 21