Hayden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 shortbow of freezing (unseen) (59, 37, D) a manual of Short Blades (60, 36, D) a +4 ring of protection (60, 37, D) 4 scrolls of enchant weapon (61, 0, D) a +1 rapier of venom (unseen) (61, 8, D) the amulet "Tueni" {RegenMP+ rCorr Str-2 Dex+6} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a book of the Dragon (61, 26, D) a book of Chaos (61, 36, D) the ring "Qiethih" {rPois Will+ Slay+3 SInv} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (61, 37, D) a +1 lightning rod (4/4) (62, 1, D) Sif Muna's Anthology of Created Gusts Spells Type Level a - Summon Small Mammal Summoning 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (62, 2, D) a raiju corpse (skeletalised by now) (62, 9, D) a staff of air (62, 16, D) a +4 war axe of distortion (62, 17, D) a +6 ring of intelligence (62, 26, D) a staff of fire (unseen) (62, 36, D) a +1 helmet of see invisible (unseen) (62, 37, D) a +1 dagger of venom (unseen) (63, 0, D) an amulet of reflection (63, 8, D) a staff of cold (63, 16, D) a +1 halberd of freezing (63, 17, D) a staff of alchemy (63, 20, D) a +0 long sword a +0 robe (63, 27, D) a +5 heavy great sword (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 club 2 boomerangs a +0 club a +0 scale mail an orc corpse (63, 36, D) a +0 phantom mirror (63, 37, D) a +4 ring of protection (64, 16, D) a manual of Alchemy (64, 17, D) a staff of conjuration (64, 20, D) a +6 lajatang (64, 26, D) a +4 morningstar of protection (unseen) (64, 27, D) a +2 leather armour of fire resistance (64, 29, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 dagger a +0 robe an orc corpse (64, 30, D) a +2 antimagic war axe (64, 31, D) a +0 hand axe (65, 26, D) a staff of conjuration (unseen) (65, 29, D) a +0 dagger a +0 robe (69, 0, D) a +2 falchion of holy wrath (unseen) (69, 2, D) a +0 battleaxe a +0 robe (69, 20, D) an iguana corpse (skeletalised by now) (70, 8, D) a +1 morningstar of holy wrath (unseen) (70, 9, D) a staff of cold (unseen) (70, 10, D) a +0 war axe (70, 11, D) a +0 dagger 2 boomerangs (70, 20, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (70, 29, D) a +0 short sword (70, 36, D) a +6 ring of intelligence (70, 37, D) a book of Dangerous Friends (71, 8, D) a +2 broad axe of venom (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) the +10 rapier of Bizxah {heavy, rElec Str-2 SInv} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. a +0 club (71, 16, D) Great Wizards, Vol. II (71, 17, D) a ring of willpower (71, 20, D) a black mamba corpse (skeletalised by now) (71, 26, D) the ring "Nuoqorun" {*Corrode rElec Dex+9 Slay+3} [ring of dexterity] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 27, D) a +4 chain mail of cold resistance (71, 29, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (71, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (71, 37, D) the +7 hand axe of Tension {protect, rElec Dex+3 Stlth-} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (71, 40, D) a wolf corpse (72, 8, D) a book of Death (72, 10, D) a +0 hand axe (72, 17, D) a staff of fire (72, 20, D) a jackal corpse (skeletalised by now) (72, 27, D) a +0 hand axe of freezing (72, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (72, 31, D) a +1 antimagic trident (72, 36, D) a +1 long sword of flaming (72, 40, D) a +0 spear a +0 buckler a spriggan corpse a hornet corpse (72, 41, D) a +3 broad axe of flaming (73, 1, D) a staff of conjuration (73, 2, D) a +0 club an orc corpse (skeletalised by now) (73, 16, D) a +0 falchion of flaming (73, 26, D) the +2 scale mail of Ethics {Int+3} Int+3: It affects your intelligence (+3). (73, 27, D) the ring of Hisewug {*Corrode rF+ rC+ rN+ Str+4} [ring of positive energy] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (73, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 31, D) a +0 dagger (73, 37, D) a +4 war axe of electrocution (unseen) (73, 39, D) a +0 spear a spriggan corpse a hornet corpse (73, 40, D) a black bear corpse (73, 41, D) a wolf corpse (74, 2, D) a +0 whip an orc corpse (skeletalised by now) (75, 1, D) a +4 war axe of draining