Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4477530113369710793 40 Hayden the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Mar 10, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (727 turns). Hayden the Magician (Djinni Conjurer) Turns: 727, Time: 00:01:41 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 48 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +2 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... g - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: acrobat, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of air Jewellery g - an amulet of the acrobat (around neck) Scrolls f - a scroll of identify {unknown} Potions b - a potion of attraction {unknown} e - a potion of curing {unknown} h - 2 potions of ambrosia {unknown} Skills: + Level 2.9 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Sting Conj/Alch 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! The gnoll barely misses you. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sting wells up from within. Spell assigned to 'e'. The searing ray hits the hobgoblin. You kill the hobgoblin! The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... .<## ## .... ... #.. #..##... .# #.. #..#.... .# #.. #).... ## .# ###..## #.g. .##.#.......####)# ..#.#.# #.......@# <.#.#.#####.#.#### #.#.#.##......# ....#.##.##.### #.###.##.##.## #.###........#### †...............+ #.##.###.#...#### ..##.# #.##.## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) A ball python (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins A kobold (D:1) 3 bats (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Hayden set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 437 | D:1 | Found a faded altar of an unknown god. 724 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 724 | D:2 | Learned a level 1 spell: Sting 727 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, basic_ecumenical_altar D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.9 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 9