Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 5232501555817929844 18 Hayden the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Apr 23, 2025. Slain by an obsidian bat (20 damage) ... on level 1 of the Abyss. The game lasted 00:02:23 (1067 turns). Hayden the Conjurer (Demigod Conjurer) Turns: 1067, Time: 00:02:24 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 36% Magic: 7/7 EV: 11 Int: 20 God: Gold: 22 SH: 0 Dex: 18 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (left hand) Scrolls d - a scroll of enchant armour e - a scroll of poison {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of noise {unknown} Potions f - a potion of cancellation {unknown} i - a potion of haste {unknown} j - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History This branch contains the abyssal rune of Zot. Reactivating autopickup. Found a gateway leading deeper into the Abyss. You open the door. HP restored. Magic restored. An iron imp comes into view. An iron imp is nearby! An iron imp is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The iron imp shouts! The magic dart hits the iron imp but does no damage. The magic dart hits the iron imp. The iron imp is lightly wounded. An obsidian bat comes into view. The magic dart hits the obsidian bat but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iron imp, p - obsidian bat Aim: an iron imp (lightly wounded, 84% to hit) The searing ray misses the obsidian bat. The searing ray hits the iron imp. The iron imp is moderately wounded. (Press . to maintain the ray.) The obsidian bat closely misses you. The searing ray hits the obsidian bat! The obsidian bat is moderately damaged. The searing ray hits the iron imp. The iron imp is severely wounded. The obsidian bat barely misses you. Without enough magic to sustain it, your searing ray dissipates. The obsidian bat barely misses you. Your magical contamination has completely faded away. Magic courses through your body. The obsidian bat bites you!! Ouch! That really hurt! You die... ......# .#.. #.....# ..... ##.....# .. .. #.... .+...... . #. ...#.. ....# #.... ........# #. ##'#.####....~ #.##....#.# ....~ ## #.....@#.....~ #....#b.....~~ #.#.#.5.#...~.. # #.#..#....~.. ....##......# .....# ......# ~...~~. ..~~~.. ~~≈~~~~~ .~~.... ~≈~~~ .~.... You could see an obsidian bat and an iron imp. Vanquished Creatures A bat (D:1) 5 endoplasms 2 goblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hayden the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 445 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1018 | D:1 | Learned a level 2 spell: Searing Ray 1022 | D:2 | Noticed Sigmund 1033 | Abyss:1 | Cast into level 1 of the Abyss (Sigmund) 1061 | Abyss:1 | Noticed an obsidian bat 1067 | Abyss:1 | Slain by an obsidian bat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_ring, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Abyss:1: base: Temple, hangedman_eye_storm Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Conjurations | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 2 Dodge: Dodged || 3