Hayden Level 1 of the Dungeon (1, 4, D:1) a +0 mace (7, -15, D:1) a +0 hand axe (12, -50, D:1) a +0 robe (17, -27, D:1) a +0 plate armour (20, -23, D:1) a +0 scale mail (23, -37, D:1) a frilled lizard skeleton (26, -28, D:1) a quill talisman (35, -7, D:1) a rat skeleton (38, -25, D:1) a +0 robe (47, -33, D:1) a +0 whip (49, -47, D:1) a +0 club (51, -46, D:1) a hobgoblin corpse (skeletalised by now) (59, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 8, D:2) a rat skeleton (1, 9, D:2) a +0 short sword (3, 5, D:2) an adder skeleton (4, 8, D:2) a bat skeleton (10, 2, D:2) a +0 hand axe a +0 leather armour (11, 31, D:2) a hobgoblin skeleton (15, 30, D:2) a quokka skeleton (26, 11, D:2) a +0 mace (28, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (31, 23, D:2) a quill talisman (32, 9, D:2) a rat corpse (skeletalised by now) (35, 17, D:2) a staff of alchemy Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -42, D:3) a +0 club (6, -7, D:3) a hobgoblin skeleton (15, -54, D:3) a staff of air (16, -54, D:3) a jackal corpse (skeletalised by now) (19, -25, D:3) a rat corpse (skeletalised by now) (24, -40, D:3) a rat corpse (skeletalised by now) (25, -7, D:3) a +0 robe (29, -15, D:3) a +0 spear (34, -3, D:3) a bat corpse (skeletalised by now) (38, -6, D:3) a bat skeleton (43, -41, D:3) a frilled lizard corpse (skeletalised by now) (45, -28, D:3) a +0 club (50, -42, D:3) a +0 leather armour (60, -12, D:3) a +0 falchion an orc skeleton Level 4 of the Dungeon (1, -15, D:4) 3 curare-tipped darts (2, -12, D:4) an adder corpse (skeletalised by now) (3, 30, D:4) a +0 hand axe an orc corpse (skeletalised by now) (15, 13, D:4) a +0 chain mail (15, 23, D:4) a +0 mace (17, 5, D:4) a ball python skeleton (19, -2, D:4) an adder skeleton (20, -4, D:4) a hound skeleton (26, -12, D:4) a +0 dagger (32, 6, D:4) an adder skeleton (38, -4, D:4) a +0 whip (40, 0, D:4) a ball python skeleton (48, 7, D:4) a +0 rapier (52, 11, D:4) a +0 dagger a goblin corpse (skeletalised by now) (56, 8, D:4) a +0 club 5 stones Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +12 sling of the Doomed Warrior {heavy, rN+ Dex+2} (7810 gold) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Terphop" {rPois Will+ rCorr Str-4 Dex+6} (5000 gold) [ring of dexterity] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). a +2 orcbow of electrocution (2200 gold) the +5 dagger "Vaaghusk" {venom, Will+ Int+3} (4630 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Dishonour {^Contam rPois rCorr Wiz Str+5} (5170 gold) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). the spore talisman of Antashu {rN+++ Will- rCorr Stlth+} (6770 gold) [spore talisman] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Gaekot {rElec rPois rN+ Int+6 Stlth+} (6120 gold) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the dragon-coil talisman of Bog Ehus {Slay+3} (10970 gold) [dragon-coil talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the riddle talisman of the Tormentor {Will+ Dex+2} (10140 gold) [riddle talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +5 sling of the Whale {elec, Int+2 Dex+4} (4830 gold) Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 short sword of Wariness {devious, *Noise rElec rC++ SInv} (6520 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +2 leather armour of Evolution {Will+} (2460 gold) Will+: It increases your willpower. It cannot be enchanted further. the +2 robe of Xaceityf {rPois Regen+ Dex+3} (2840 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 kite shield "Woryurch" {rC+++ rN++ Str-2 Dex-5} (6480 gold) rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the fortress talisman of Kutacutu {rElec rN+} (5400 gold) [fortress talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +2 leather armour "Lophydar" {Rampage MP+6} (3160 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. the +4 hand axe "Beetlebane" {venom, rF+ rN+ rCorr Dex-5} (3690 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +4 dagger of Dismay {freeze, rCorr SInv} (4040 gold) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +5 short sword "Dauho" {holy, rElec rN+ Int+6} (6120 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +1 spear of the Reaper {vamp, rC+ Dex+3 SInv Stlth+} (4130 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:5) a rimehorn talisman (12, 26, D:5) 5 gold pieces (15, 27, D:5) a +0 scale mail (21, 38, D:5) a +0 trident (38, 38, D:5) a +0 rapier (38, 40, D:5) a +0 sling