Haywire Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (5, 4, D:1) a frilled lizard corpse (skeletalised by now) (6, 3, D:1) a bat corpse (skeletalised by now) (12, -15, D:1) a rat corpse (skeletalised by now) (12, -5, D:1) a bat corpse (skeletalised by now) (13, -5, D:1) a frilled lizard corpse (skeletalised by now) (17, -13, D:1) a ball python corpse (skeletalised by now) (19, -9, D:1) a +0 rapier (27, -2, D:1) a hobgoblin skeleton (27, -1, D:1) a +0 dagger a ball python skeleton (33, 17, D:1) a +0 robe (35, 16, D:1) a hobgoblin skeleton (38, 11, D:1) a +0 dagger (41, 21, D:1) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (41, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, 30, D:1) a frilled lizard corpse (skeletalised by now) (51, 8, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Deonal's Assorted Antiques a +0 leather armour (34 gold) a condenser vane (680 gold) a scroll of silence (161 gold) a lightning rod (4/4) (680 gold) a phial of floods (680 gold) a scroll of identify (34 gold) a scroll of acquirement (884 gold) [Shop] Entausar's Antique Weapon Emporium a +0 falchion (78 gold) a +0 club (13 gold) a +0 dagger (52 gold) a +0 club (13 gold) a +0 spear (78 gold) a +5 quarterstaff of rebuke (832 gold) a +0 spear (78 gold) a +3 heavy hand axe (582 gold) [Shop] Fageoh's Antique Weapon Emporium the +6 mace "Sarcophage" {pain, rPois Int+3} (1430 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. a +0 whip of venom (130 gold) a +0 flail (91 gold) a +4 heavy quarterstaff (806 gold) a +0 mace (78 gold) the +9 halberd of Coodgh {entangle, rElec rN+ Will+ Int+2} (2002 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 dagger (52 gold) a +4 mace of protection (665 gold) a +0 spear (78 gold) a +0 flail (91 gold) [Shop] Ankubuve's Antique Weapon Shop a +0 mace (93 gold) a +2 rapier of speed (883 gold) a +0 flail (108 gold) a +0 dagger (62 gold) a +0 short sword (93 gold) a +0 spear (93 gold) a +0 dagger (62 gold) [Shop] Zitzoddaxe's Antique Weapon Shoppe the +6 sling of Nofur {elec, Str+2 SInv} (1276 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. It can be maximally enchanted to +9. a +8 halberd of venom (1216 gold) the +3 war axe of Conatus {protect, rN+ Str+4 Dex-5} (735 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It can be maximally enchanted to +9. a +0 whip (65 gold) a +0 short sword (78 gold) a +0 trident (91 gold) a +0 hand axe (78 gold) a +0 short sword (78 gold) a +0 whip (65 gold) (7, -23, D:2) a +0 mace a +0 scale mail the human skeleton of Terence (21, -12, D:2) a +0 hand axe (22, -16, D:2) a ball python skeleton (23, -16, D:2) a ball python skeleton (26, -6, D:2) a +0 club a +0 sling (26, 17, D:2) an adder corpse (skeletalised by now) (27, 17, D:2) a +0 club (34, -20, D:2) a ball python skeleton (35, -20, D:2) a hobgoblin skeleton (38, -22, D:2) a +0 club a +0 robe the human skeleton of Jessica (44, -19, D:2) a +0 club (45, -18, D:2) a +0 club a +0 sling a +0 club a +0 club a +0 club a goblin skeleton a goblin skeleton (45, 8, D:2) a rat skeleton (46, -3, D:2) a +0 robe (47, -18, D:2) a +0 club a +0 club a goblin skeleton (49, -18, D:2) a +0 short sword a +0 animal skin a +0 helmet (50, -30, D:2) an adder skeleton (55, 17, D:2) a bat corpse (skeletalised by now) (56, -33, D:2) a +0 dagger a stone Level 3 of the Dungeon (11, -10, D:3) a +0 whip (13, -25, D:3) a +0 quarterstaff (23, -7, D:3) a +0 club a kobold skeleton (25, -21, D:3) a +0 robe (26, 1, D:3) a +0 short sword (28, -6, D:3) a +0 club (31, -14, D:3) an adder skeleton (31, 4, D:3) a +0 whip (36, -30, D:3) a +0 club (45, -17, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (17, 37, D:4) a +0 short sword (18, 27, D:4) a +0 flail an orb of glass (19, 26, D:4) a +0 flail of protection (19, 27, D:4) a +0 club (20, 26, D:4) a +0 spear a gnoll skeleton (22, 30, D:4) a +0 rapier (24, 51, D:4) a +0 buckler (30, 15, D:4) a ball python skeleton (33, 13, D:4) an adder skeleton (41, 43, D:4) a hobgoblin corpse (skeletalised by now) (45, 21, D:4) an adder skeleton (50, 27, D:4) a +0 dagger (66, 48, D:4) a +2 dagger of freezing (66, 49, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (66, 50, D:4) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (67, 50, D:4) a +0 flail Level 5 of the Dungeon (3, -4, D:5) a +0 hand axe a +0 leather armour an orc corpse (5, -34, D:5) a +0 mace (7, -3, D:5) a +0 short sword a +0 chain mail a +0 war axe (9, -36, D:5) a centaur corpse (skeletalised by now) (9, -12, D:5) a +0 dagger (11, -35, D:5) an iguana corpse (skeletalised by now) (11, -34, D:5) an adder corpse (skeletalised by now) (23, -26, D:5) a +0 whip (23, -25, D:5) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (24, -27, D:5) a +0 spear (24, -4, D:5) a +0 whip a +0 leather armour a +0 flail a gnoll corpse (24, -3, D:5) a +0 flail (25, -4, D:5) a +0 flail a gnoll corpse