Heitomos Level 1 of the Dungeon (2, 2, D:1) a +0 club (7, -27, D:1) 3 boomerangs (7, -26, D:1) a +0 flail (11, 7, D:1) 5 atropa-tipped darts (31, -3, D:1) a +0 dagger 3 stones (37, -27, D:1) a book of the Wilderness (45, -20, D:1) a +0 club (46, -6, D:1) a +0 short sword (46, -5, D:1) a +0 leather armour (48, -12, D:1) 8 stones (54, 0, D:1) 6 stones (57, 0, D:1) a +0 club (58, 8, D:1) a +0 club (67, 11, D:1) a book of Necromancy Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (3, 6, D:2) a +0 dagger (3, 12, D:2) a book of Displacement (4, 24, D:2) a +0 dagger (6, 12, D:2) a +0 leather armour (28, 8, D:2) a book of Battle (29, 20, D:2) a +0 leather armour (30, -11, D:2) a +0 dagger (31, -1, D:2) a +0 dagger 4 stones (32, 2, D:2) a +0 dagger (33, 4, D:2) a +0 flail a +0 flail (34, 3, D:2) a +0 halberd (34, 4, D:2) 3 stones a +0 dagger (34, 6, D:2) a +0 spear (37, 31, D:2) a +0 ring mail (37, 36, D:2) a +2 quarterstaff of pain (39, 15, D:2) a +0 leather armour (43, 2, D:2) a +0 short sword (45, 10, D:2) a +3 heavy long sword (48, 5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 9, D:3) a +0 short sword 5 stones (3, -28, D:3) Great Wizards, Vol. VII (5, -34, D:3) the +0 ring mail "Lonit" {Harm *Corrode rElec rF++ SInv} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (17, -3, D:3) a +0 hand axe (19, -12, D:3) a +0 club (23, -25, D:3) 7 stones (24, 0, D:3) 5 stones (27, 2, D:3) a +0 war axe (40, 3, D:3) 6 stones (45, -12, D:3) a +0 dagger a +0 robe (45, -11, D:3) a +0 dagger of venom (46, -13, D:3) a +0 dagger (46, -12, D:3) a +0 mace a +0 leather armour (47, -8, D:3) a +0 club a +0 short sword (49, -9, D:3) a +0 hand axe (50, -9, D:3) a +0 animal skin Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, 13, D:4) a +0 hand axe a +0 falchion a +0 club 2 boomerangs a +0 scale mail (3, 32, D:4) a +0 hand axe (11, 29, D:4) a +0 club (29, 9, D:4) a +0 club (40, 32, D:4) a +1 dagger of venom a +0 leather armour (40, 34, D:4) a +0 club (40, 50, D:4) a +0 club a +0 chain mail a +0 mace (41, 33, D:4) a +0 flail a +1 scale mail of fire resistance a +2 heavy hand axe a +0 leather armour a +0 short sword (41, 34, D:4) a +0 hand axe (41, 41, D:4) the +7 staff of the Meek {protect, meekguard} (45, 47, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Sommimac's Specific Store a +0 chain mail (54 gold) [Shop] Wiyps's General Store a potion of lignification (39 gold) a +2 hand axe of electrocution (253 gold) a potion of magic (104 gold) a book of the Spheres (832 gold) a +0 war axe (45 gold) a Young Poisoner's Handbook (260 gold) (0, 0, D:5) a +0 hand axe (5, -14, D:5) a +0 chain mail (13, 12, D:5) a +0 spear (15, 8, D:5) a +0 club (15, 10, D:5) a +0 club a +0 spear (17, 7, D:5) a +0 dagger a +0 leather armour a +0 club (17, 8, D:5) a +0 hand axe a boomerang a +0 ring mail a +0 club a +0 leather armour (18, 8, D:5) a +0 falchion (18, 24, D:5) a +1 short sword of draining (19, 8, D:5) a +0 trident (27, 5, D:5) a +0 dagger (36, 9, D:5) 4 stones (38, 2, D:5) a book of Blasting (43, 18, D:5) the scarf of the Immovable Bounties {shadows, rC+ Will- rCorr Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (51, 11, D:5) a +0 giant club (57, 4, D:5) a +0 club (59, -13, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a book of Weapons (2, -30, D:6) a +0 robe (34, 8, D:6) a +0 giant club (38, 4, D:6) a +0 hand axe a +0 chain mail (41, -6, D:6) 3 stones (42, 7, D:6) an iguana corpse (skeletalised by now) (44, -11, D:6) a +2 flail a +0 robe (44, -10, D:6) a +2 long sword a +0 robe (45, -12, D:6) a +0 spear a +0 robe