Dungeon Crawl Stone Soup version 0.34-a0-840-g9d19f5fe6d (webtiles) character file. Game seed: 4249175734713246692 96 Heitomos the Ruffian (level 4, -1/30 HPs) Began as an Octopode Shapeshifter on Sept 22, 2025. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (2084 turns). Heitomos the Ruffian (Octopode Shapeshifter) Turns: 2084, Time: 00:02:56 Health: -1/30 AC: 1 Str: 15 XL: 4 Next: 67% Magic: 4/4 EV: 12 Int: 12 God: Gold: 144 SH: 0 Dex: 11 Spells: 3/3 levels left rFire + . . (50%) - Tentacles rCold + . . (50%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec + (33%) (no ring) rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) a - quill talisman %: no passive effects @: lethally poisoned (-1 -> -16), quill-form, resistant A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Armour c - a +1 hat of stealth Talismans a - a quill talisman (worn) b - a protean talisman d - a dragon-coil talisman Scrolls i - a scroll of identify c - a scroll of teleportation {unknown} Potions L - a potion of lignification j - a potion of moonshine {unknown} f - 2 potions of magic {unknown} Baubles a - 9 flux baubles Skills: + Level 2.8 Fighting + Level 2.8 Dodging + Level 3.6 Unarmed Combat + Level 3.6 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 32% 1 Grave Claw Necr 0% 2d7 45% 2 Gloom Hex/Necr 0% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A water moccasin is nearby! The water moccasin hisses angrily. The water moccasin closely misses you. You tentacle-slap the water moccasin. Your grab misses the water moccasin. Your tentacle-slap misses the water moccasin. The water moccasin is lightly wounded. The water moccasin is struck by your quills. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You closely miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin! The water moccasin is heavily wounded. You constrict the water moccasin. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel protected. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin is struck by your quills. The water moccasin bites you! You die... ### #.# .. #.# #.# #.# ♣P♣P ##.# ...! ..# ♣P♣P #S# ### ### #@#####.# #.## #.####........ ...## #.#...#####... ....#######.#...# ................#### ....##.###.........# ...###.# #.........# #.## #.# #...[.....# ### #.# #.##....###### You could see a water moccasin. Vanquished Creatures An orc priest (D:2) Terence (D:2) A dart slug (D:1) 2 orcs (D:2) 4 endoplasms 4 hobgoblins 4 jackals (D:3) 3 quokkas (D:1) 4 ball pythons A bat (D:1) 4 frilled lizards A goblin (D:1) 6 kobolds 5 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heitomos the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 132 | D:1 | Reached XP level 2. HP: 12/19 MP: 2/2 867 | D:1 | Reached XP level 3. HP: 24/25 MP: 3/3 1308 | D:2 | Reached XP level 4. HP: 13/30 MP: 4/4 1709 | D:3 | Noticed Grinder 1725 | D:3 | Noticed Terence 1726 | D:3 | Paralysed by Grinder for 4 turns 1833 | D:2 | Killed Terence 2079 | D:3 | Noticed a water moccasin 2084 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_corners, dk_noncrumbling_4 D:2: layout_basic D:3: layout_loops_ring, dreamdust_princess_corridor, uniq_terence, uniq_grinder Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 49 | 30 || 79 Melee: Unarmed | 49 | 30 || 79 Constrict | 10 | 8 || 18 Tentacles | 5 | 5 || 10 Punch | 3 | || 3 Drink: Resistance | | 1 || 1 Read: Noise | 1 | || 1 Fog | 1 | || 1 Vulnerability | 1 | || 1 Identify | | 1 || 1 Stab: Distracted | 1 | || 1 Sleeping | 3 | 2 || 5 Armour: None | 19 | 14 || 33 Dodge: Dodged | 17 | 16 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2080 | 1990 | 90 | 185 | 1483 | 3 | 693.3 | Dungeon | 2080 | 1990 | 90 | 185 | 1483 | 3 | 693.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 961 daAuts D:3: 148 daAuts