Dungeon Sprint DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17744603178979663794 0 Hendryk the Magician (level 1, 13/13 HPs) Began as a Human Wanderer on Feb 14, 2025. Got out of the dungeon alive. The game lasted 00:00:51 (13 turns). Hendryk the Magician (Human Wanderer) Turns: 13, Time: 00:00:51 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 14 God: Gold: 0 SH: 4 Dex: 12 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions b - a potion of attraction e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 1.0 Dodging + Level 1.0 Shields + Level 4.0 Spellcasting + Level 3.0 Earth Magic + Level 1.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 41% 2 Jinxbite Hex 4% N/A 41% 2 Stone Arrow Conj/Erth 14% 3d7 43% 3 Leda's Liquefaction Alch/Erth 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, Hendryk the Human Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 robe, a +0 buckler, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Sandblast; and the following spells available to memorise: Ensorcelled Hibernation, Jinxbite, Stone Arrow, Leda's Liquefaction. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. You have escaped! #### #@.# #..+ #..# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hendryk the Human Wanderer began the quest for the Orb. 0 | D | Hendryk set off with the following items: a +0 dagger, a | potion of attraction, a +0 robe, a +0 buckler, a potion of | curing, a potion of heal wounds, a potion of haste, 2 | potions of magic, a potion of berserk rage, a scroll of | blinking; and the following spell memorised: Sandblast; and | the following spells available to memorise: Ensorcelled | Hibernation, Jinxbite, Stone Arrow, Leda's Liquefaction. 0 | D | Reached XP level 1. HP: 13/13 MP: 5/5 13 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1]