Dungeon Sprint DCSS version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 4855110520414819076 25 Hezzy the Apothecary (level 2, -6/15 HPs) Began as a Deep Elf Alchemist on Sept 16, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:31 (32 turns). Hezzy the Apothecary (Deep Elf Alchemist) Turns: 32, Time: 00:03:32 Health: -6/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 7/9 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons i - a +0 club Armour a - a +0 robe (worn) h - a +0 leather armour Wands c - a wand of flame (6) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.5 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting + Level 1.5 Conjurations + Level 5.6 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 28% N/A 6% 2 Olgreb's Toxic Radiance Alch 25% N/A 13% 4 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Sticky Flame Fire/Alch 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (severely wounded, very poisoned, 64% to hit) The sting hits Ijyb. Ijyb looks as sick as possible! Ijyb is severely wounded. Ijyb misses you. Ijyb hits you with a +0 club. You hit Ijyb but do no damage. Ijyb is almost dead. You kill Ijyb! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! c - a wand of flame (7) Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb h - a +0 leather armour i - a +0 club You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The puff of flame hits the ogre! The ogre is moderately wounded. The ogre shouts! Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 88% to hit) The sting hits the ogre but does no damage. The ogre is poisoned. The ogre is moderately wounded. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#..'..# #..'@O#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre (poisoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hezzy the Deep Elf Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 5 in Alchemy 19 | D | Reached XP level 2. HP: 7/15 MP: 5/9 29 | D | Noticed an ogre 32 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.5 Stealth | 3 | 3.2 Spellcasting | 4 | 4.4 Alchemy | 5 | 5.6 Conjurations | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 5 Evoke: Wand || 1 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5