Hilfik Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (4, 1, D:1) a rat corpse (skeletalised by now) (6, -29, D:1) a +0 mace (13, -28, D:1) a rat corpse (skeletalised by now) (14, -32, D:1) a +0 war axe (14, -28, D:1) a +0 club (15, -28, D:1) a +0 dagger (15, -5, D:1) a +0 short sword (16, -14, D:1) a rat corpse (skeletalised by now) (16, -4, D:1) a +0 dagger (29, -17, D:1) a +0 dagger a kobold skeleton (29, -16, D:1) a ball python skeleton (30, -17, D:1) a +0 dagger {Isabel} (36, -22, D:1) a +0 dagger a goblin skeleton (39, -13, D:1) 7 stones (40, -29, D:1) a +0 leather armour (40, -10, D:1) a +0 dagger (44, -20, D:1) a +0 robe (44, -17, D:1) a +0 flail {Decima} (45, -32, D:1) 5 stones (46, -18, D:1) a kobold skeleton (46, -17, D:1) a +0 club a goblin skeleton (46, -16, D:1) a frilled lizard skeleton (47, -3, D:1) a +1 robe of cold resistance Level 2 of the Dungeon (3, 0, D:2) a hobgoblin corpse (skeletalised by now) (7, -26, D:2) a hobgoblin corpse (skeletalised by now) (13, -32, D:2) a +0 ring mail (13, -8, D:2) a +0 whip 2 stones (14, -28, D:2) a bat corpse (skeletalised by now) (14, -8, D:2) an adder skeleton (23, -10, D:2) an adder skeleton (28, -15, D:2) a +0 robe (31, -47, D:2) a +0 dagger a kobold corpse (skeletalised by now) (32, -24, D:2) a +1 whip of venom (33, -30, D:2) a +0 dagger (34, -10, D:2) a +2 robe of positive energy (35, -39, D:2) a +0 dagger the +2 robe of Vermicelli {rF+++ Will- rCorr Stlth+} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (36, -46, D:2) a +0 spear (38, -33, D:2) a hobgoblin skeleton (48, -31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (0, 3, D:3) a +0 club a +0 club a +0 club a +0 dagger a +0 mace a +0 animal skin a +0 helmet a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 8, D:3) a +0 club (2, 10, D:3) a +0 dagger (2, 11, D:3) an adder skeleton (3, 12, D:3) a +0 dagger (9, 0, D:3) 2 stones (25, -5, D:3) a bat corpse (skeletalised by now) (25, 29, D:3) a +0 sling a +0 club (38, 6, D:3) a bat skeleton (42, 21, D:3) a quokka corpse (skeletalised by now) (49, 1, D:3) a rat corpse (skeletalised by now) (49, 24, D:3) a +0 sling Level 4 of the Dungeon [Shop] Sithronk's General Store a +2 heavy trident (219 gold) a scroll of identify (24 gold) 9 stones (10 gold) a +0 spear (36 gold) a scroll of fog (48 gold) a scroll of identify (24 gold) a potion of curing (36 gold) a +1 ring mail of fire resistance (192 gold) (0, 0, D:4) a +0 robe (1, 2, D:4) a +0 dagger a +0 leather armour (3, 26, D:4) a +0 war axe a +0 war axe a +0 scale mail a +0 club a +0 ring mail an orc corpse (skeletalised by now) (4, 35, D:4) a +0 club a kobold corpse (skeletalised by now) (5, 27, D:4) a +0 short sword (16, 4, D:4) a +0 club (20, -5, D:4) a +0 mace (24, 5, D:4) a +0 scale mail a +0 leather armour (27, 3, D:4) a ball python corpse (skeletalised by now) (29, 47, D:4) a hound corpse (skeletalised by now) (37, 28, D:4) a +0 trident (38, 31, D:4) 6 stones (45, 25, D:4) a minotaur skeleton (45, 27, D:4) a +0 dagger (47, 21, D:4) an orc skeleton (47, 24, D:4) a +0 short sword (49, 16, D:4) a +0 flail a +0 leather armour an orc skeleton (49, 18, D:4) a +0 short sword a +0 flail a +0 mace a +0 ring mail an orc skeleton an orc skeleton (49, 27, D:4) an orc skeleton (51, 23, D:4) a merfolk skeleton (52, 5, D:4) a +0 dagger 4 stones a kobold corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Nuithud's Jewellery Emporium the serpent talisman "Emoe" {rCorr Int+2} (1318 gold) [serpent talisman] Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. an amulet of magic regeneration (390 gold) a +4 ring of protection (468 gold) a blade talisman (390 gold) a ring of fire (325 gold) a ring of protection from cold (325 gold) [Shop] Ehoatuk's Weapon Emporium the +0 hand axe of Defilement {heavy, ^Contam rElec rF+ SInv} (275 gold) rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. a +0 giant spiked club (20 gold) a +2 trident of venom (178 gold) the +6 long sword "Bohar" {holy, rF+ rC- Str-3 Int+3 SInv} (522 gold) Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. a +0 quarterstaff (44 gold) a +1 sling of freezing (106 gold) a +0 trident of pain (117 gold) (3, -7, D:5) a +0 leather armour (3, 1, D:5) a +0 dagger a +0 leather armour a wand of light (13) (3, 2, D:5) a +3 heavy trident a boomerang a +0 ring mail an orc corpse (30, -32, D:5) a +0 club (30, -31, D:5) a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (31, -33, D:5) a +0 spear (31, -32, D:5) a +0 flail (31, -30, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (31, -29, D:5) a +0 giant club (32, -34, D:5) a +0 spear a gnoll corpse (skeletalised by now) (33, -35, D:5) a +0 flail 6 stones (34, -35, D:5) a black bear corpse (skeletalised by now)