Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 13606946381178195869 78 Hishvolken the Conjurer (level 4, -5/30 HPs) Began as a Human Conjurer on Sept 14, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:15:35 (3556 turns). Hishvolken the Conjurer (Human Conjurer) Turns: 3556, Time: 00:15:35 Health: -5/30 AC: 3 Str: 11 XL: 4 Next: 36% Magic: 3/7 EV: 11 Int: 29 God: Gold: 192 SH: 0 Dex: 9 Spells: 4/7 levels left rFire + + . n - staff of Distant Shores {Str+3 Conj Necro Forge} rCold x . . (no offhand) rNeg + + + a - +0 robe rPois . (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of fire HPRegen 0.25/turn s - ring "Ximig" {rF+ rN+++ Int+9 Dex-2} MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-5 -> -20) A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons h - a +2 short sword of electrocution j - a +1 spear of venom Armour a - a +0 robe (worn) l - a +0 robe o - a +0 cloak (worn) Magical Staves i - a staff of alchemy n - the staff of Distant Shores (weapon) {Str+3 Conj Necro Forge} (You acquired it on level 2 of the Dungeon) [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Jewellery c - a ring of fire (worn) s - the ring "Ximig" (worn) {rF+ rN+++ Int+9 Dex-2} (You acquired it on level 3 of the Dungeon) [ring of intelligence] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int+9: It affects your intelligence (+9). Dex-2: It affects your dexterity (-2). t - a ring of resist corrosion Scrolls m - a scroll of revelation r - 3 scrolls of teleportation {unknown} Potions b - a potion of magic d - 2 potions of haste e - a potion of might f - a potion of curing g - 2 potions of heal wounds {unknown} p - a potion of moonshine {unknown} q - a potion of attraction {unknown} Talismans k - a scarab talisman Skills: * Level 1.4 Staves * Level 2.6 Dodging + Level 2.5 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 9% 1 Confusing Touch Hex 3% N/A 24% 3 Fulminant Prism Conj/Alch 12% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 32% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The scorpion attacks as it pursues you! The scorpion stings you but does no damage. The scorpion attacks as it pursues you! The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 82% to hit) You feel a surge of power! You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. x2 The searing ray misses the scorpion. You feel sick. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is moderately wounded. You stop channelling your searing ray. You feel sick. The scorpion completely misses you. You barely miss the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The scorpion barely misses you. You barely miss the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion attacks as it pursues you! The scorpion stings you. You die... #########....## #....# #....+ #....# ####+#....#######+# #.................. #.................. #.s................ #######.@................ .............########+### .............+ .............# .............# #+#......##### #......+ #......# #......####### You could see a scorpion. Vanquished Creatures 4 adders 3 dart slugs 6 endoplasms 6 hobgoblins 2 quokkas (D:3) 4 ball pythons 4 bats 4 giant cockroaches A goblin (D:1) 4 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hishvolken the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 34 | D:1 | Found a faded altar of an unknown god. 1252 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 1840 | D:1 | Learned a level 2 spell: Searing Ray 1996 | D:2 | Identified a scroll of acquirement 1997 | D:2 | Acquired the staff of Distant Shores {Str+3 Conj Necro | Forge} 2008 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 2718 | D:3 | Reached skill level 1 in Staves 2781 | D:3 | Reached XP level 4. HP: 27/30 MP: 1/7 2924 | D:3 | Acquired the ring "Ximig" {rF+ rN+++ Int+9 Dex-2} 2964 | D:3 | Found an ornate altar of the Wu Jian Council. 3556 | D:4 | HP: 1/30 [poisoned by a scorpion] 3556 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, ebering_ecumenical_altar_petrified D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_crystal_walls, grunt_ministairs_1, wad_floor_pattern_2 D:4: layout_gridville, nicolae_uskayaw_suspiria, hangedman_abyss_or_decor_stagger Skill XL: | 1 2 3 | ---------------+----------+----- Staves | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 957 | || 957 Punch | 12 | || 12 Staff | 1 | 15 || 16 Cast: Magic Dart | 65 | 22 || 87 Searing Ray | 2 | 1 || 3 Use: Scroll | 4 | 4 || 8 Potion | 2 | || 2 Armour: Robe | 19 | 19 || 38 Dodge: Dodged | 23 | 13 || 36