Hishvolken Level 1 of the Dungeon (7, 2, D:1) a +0 spear (9, 3, D:1) a +0 club (13, -12, D:1) a +0 dagger (17, 7, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, -20, D:1) a +0 club (24, -9, D:1) a ball python skeleton (25, -42, D:1) a +0 dagger (25, -3, D:1) a +0 short sword (29, -42, D:1) a +0 chain mail (32, -47, D:1) a +0 ring mail (32, -46, D:1) a +0 pair of boots (37, 3, D:1) a +0 short sword 4 stones (39, -40, D:1) a +0 pair of gloves (39, -39, D:1) a quokka skeleton (39, -18, D:1) a +0 short sword (40, -35, D:1) a rat skeleton (42, -37, D:1) a frilled lizard skeleton (43, -2, D:1) a +0 club (47, -6, D:1) a +0 club (52, -28, D:1) a frilled lizard skeleton (54, -24, D:1) a +0 club (55, -24, D:1) a frilled lizard skeleton (56, -45, D:1) a frilled lizard corpse (skeletalised by now) (61, -19, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -10, D:2) a frilled lizard corpse (skeletalised by now) (10, 5, D:2) a jackal skeleton (11, -22, D:2) 11 gold pieces (11, -21, D:2) 11 gold pieces (13, -23, D:2) 14 gold pieces (15, -22, D:2) a +0 helmet (17, -22, D:2) 10 gold pieces (18, 8, D:2) a hobgoblin skeleton (19, 7, D:2) a +0 halberd (28, -35, D:2) a +0 dagger (32, -22, D:2) an adder skeleton (32, -21, D:2) a +0 falchion a +0 scale mail (34, -37, D:2) an adder corpse (skeletalised by now) (34, -15, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) (34, -4, D:2) a +0 whip (42, -17, D:2) a +0 mace (45, 4, D:2) 3 stones a +0 whip a kobold skeleton (47, -32, D:2) a +0 ring mail (52, -34, D:2) a +0 short sword (52, -31, D:2) a hobgoblin skeleton (52, -29, D:2) an adder skeleton (52, -16, D:2) a ball python skeleton (52, -3, D:2) the +2 robe of Qeesan {Bane rElec rPois MP+8} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (54, -27, D:2) an inkwell talisman (56, -33, D:2) a +0 ring mail Level 3 of the Dungeon (3, 0, D:3) 5 poisoned darts (12, 1, D:3) a ball python corpse (skeletalised by now) (15, 2, D:3) a +0 robe (19, 24, D:3) a rat corpse (skeletalised by now) (29, 20, D:3) an adder skeleton (32, 15, D:3) a +0 mace (33, -8, D:3) a +0 short sword (38, -9, D:3) a +0 trident (42, -3, D:3) a +0 flail (44, -3, D:3) a +0 club a +0 club a +0 hand axe a +0 war axe a +0 flail a +0 ring mail a goblin skeleton an orc skeleton an orc skeleton (46, -12, D:3) 4 boomerangs (46, -7, D:3) a +0 plate armour (54, -5, D:3) a +0 ring mail (57, 18, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon Level 5 of the Dungeon (0, 18, D:5) a parchment of Inner Flame (1, -3, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 sling (1, -12, D:6) a +0 battleaxe a +0 robe (18, -2, D:6) an orb of energy (25, -7, D:6) a +0 chain mail (32, 11, D:6) a hound corpse (skeletalised by now) (36, -5, D:6) the +1 plate armour "Juba" {rElec Dex-5 Slay+2} rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further.