Hishvolken Level 1 of the Dungeon (7, 2, D:1) a +0 spear (10, 2, D:1) a +0 club a goblin skeleton (16, -13, D:1) a +0 dagger a kobold skeleton (20, 4, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, -42, D:1) a +0 dagger (23, -20, D:1) a +0 club (25, -3, D:1) a +0 short sword (26, -27, D:1) a bat skeleton (29, -42, D:1) a +0 scale mail (32, -47, D:1) a +0 ring mail (33, 4, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (38, -37, D:1) a quokka skeleton (39, -38, D:1) a frilled lizard skeleton (39, -18, D:1) a +0 short sword (40, -4, D:1) 4 silver javelins (40, -2, D:1) a rat corpse (skeletalised by now) (40, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -20, D:1) a jackal corpse (skeletalised by now) (44, -21, D:1) a jackal corpse (skeletalised by now) (47, -6, D:1) a +0 club (49, -13, D:1) a hobgoblin skeleton (50, -13, D:1) a +0 club (52, -14, D:1) a frilled lizard skeleton (61, -19, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, -1, D:2) an adder skeleton (11, -22, D:2) 11 gold pieces (11, -21, D:2) 11 gold pieces (13, -23, D:2) 14 gold pieces (15, -22, D:2) a +0 helmet (17, -22, D:2) 10 gold pieces (19, 7, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (26, -36, D:2) a +0 dagger a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (26, -34, D:2) a hobgoblin skeleton (34, -15, D:2) a +4 quarterstaff of chaos a +0 cloak (35, -3, D:2) a +0 whip (38, -25, D:2) a +0 falchion a +0 scale mail the human corpse of Terence (skeletalised by now) (42, -17, D:2) a +0 mace (42, 7, D:2) 2 flux baubles (45, -17, D:2) an adder corpse (skeletalised by now) (47, -32, D:2) a +0 ring mail (49, 3, D:2) a +0 whip 3 stones a kobold skeleton (52, -34, D:2) a +0 short sword (52, -31, D:2) an adder corpse (skeletalised by now) (52, -3, D:2) the +2 robe of Qeesan {Bane rElec rPois MP+8} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (54, -27, D:2) an inkwell talisman (56, -33, D:2) a +0 ring mail (56, -16, D:2) a ball python skeleton Level 3 of the Dungeon (3, 0, D:3) 5 poisoned darts (15, 2, D:3) a +0 robe (19, 22, D:3) a rat corpse (skeletalised by now) (29, 22, D:3) an adder skeleton (32, 15, D:3) a +0 mace (33, -8, D:3) a +0 short sword (35, -11, D:3) a +0 chain mail (38, -9, D:3) a +0 trident (44, -3, D:3) a +0 flail a +0 ring mail a +0 club a +0 hand axe a +0 war axe a +0 club a +0 flail an orc skeleton a hobgoblin skeleton an orc skeleton an orc skeleton an adder skeleton an orc skeleton (46, -12, D:3) 4 boomerangs (49, 18, D:3) a hobgoblin skeleton (54, -5, D:3) a +0 ring mail (57, 17, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (11, 27, D:4) a howler monkey corpse (skeletalised by now) (13, 18, D:4) an adder skeleton (21, -5, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 12, D:5) a parchment of Shock (2, 4, D:5) a +0 whip of electrocution (still there?) a +0 robe (still there?) Level 6 of the Dungeon (0, 0, D:6) a +0 flail (3, 15, D:6) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (10, 12, D:6) a +0 battleaxe a +0 robe a +6 short sword a +0 robe a +3 falchion of freezing a +0 robe (16, 38, D:6) an adder corpse (22, 34, D:6) a water moccasin skeleton (23, 6, D:6) a +0 leather armour (25, 4, D:6) +0 steam dragon scales a steam dragon skeleton (26, 38, D:6) an orb of energy (33, 33, D:6) a +0 chain mail (44, 35, D:6) the +1 plate armour "Juba" {rElec Dex-5 Slay+2} rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It can be maximally enchanted to +10. (51, 4, D:6) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (55, -5, D:6) a +0 ring mail