Tutorial DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Horus9245 the Covered (Human Fighter) Turns: 409, Time: 00:09:37 Health: 29/29 AC: 2 Str: 16 XL: 3 Next: 12% Magic: 15/15 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.24/turn c - ring of wizardry MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) c - a ring of wizardry (worn) Scrolls d - 2 scrolls of amnesia Skills: + Level 3.4 Fighting + Level 3.4 Armour + Level 2.1 Unarmed Combat + Level 1.1 Spellcasting + Level 0.4 Conjurations + Level 0.1 Alchemy You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 4% 1d3 12% 1 b - Call Imp Summ 0% N/A 21% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You pick up Horus9245's Atlas of Demonology for Dummies and begin reading... You add the spell Call Imp to your library. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a fountain of clear blue water here. Okay, then. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You open the door. There is an open door here. You swap places. You swap places. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. You open the gate. A hobgoblin comes into view. The hobgoblin shouts! Your cerulean imp hits the hobgoblin from afar with a -4 spear. The hobgoblin dies! You swap places. There is an open gate here. Found a ring mail. Found a kite shield. You see here a +0 ring mail. Your cerulean imp disappears in a puff of smoke! You see here a +0 ring mail. You can't go up here! You see here a +0 kite shield. ##'''## ##..#.....####..## #.....# #####.⌠.## ###.# #.....# ##.## ##. #..†..# ### ##. #.....# #.. #.....# #<< #.....###### ### ###.####...## #.# #..@..# #.###.....####### #................ #####.....####### #..[..# ##...## ##### There are no monsters in sight! Vanquished Creatures 3 training dummies (D:1) 3 bat skeletons (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Horus9245 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got Horus9245's Quarto of Introductory Spellcasting 16 | D:1 | Learned a level 1 spell: Magic Dart 35 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5 280 | D:1 | Reached XP level 3. HP: 29/29 MP: 5/6 284 | D:1 | Learned a level 3 spell: Mephitic Cloud 340 | D:2 | Got Horus9245's Atlas of Demonology for Dummies 344 | D:2 | Learned a level 2 spell: Call Imp Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 29 Mephitic Cloud || 2 Call Imp || 2 Use: Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 12