Hsik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -13, D:1) a +0 dagger a goblin skeleton (10, -9, D:1) a bat skeleton (11, -12, D:1) a +0 whip 4 stones (14, 5, D:1) a +0 plate armour (23, 4, D:1) a +0 club a goblin skeleton (23, 5, D:1) a hobgoblin skeleton (31, -28, D:1) 6 stones (31, -20, D:1) a +0 ring mail (32, -15, D:1) a +0 sling (33, -5, D:1) 5 stones (34, -24, D:1) a bat skeleton (39, 1, D:1) a +0 dagger a kobold skeleton (43, -23, D:1) a +0 dagger a kobold skeleton (44, -12, D:1) a hobgoblin skeleton (44, -10, D:1) a hobgoblin skeleton (45, -23, D:1) a +0 dagger (45, -22, D:1) a +0 dagger a goblin skeleton (48, -19, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Bitoruxe's Book Shoppe a Trismegistus Codex (364 gold) a book of Death (616 gold) Maxwell's Memoranda (588 gold) a book of Ice (700 gold) a book of Geomancy (280 gold) a Fen Folio (588 gold) a book of Blood (448 gold) Upeosabu's Quarto of the Cumulonimbus (588 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Plasma Beam Fire/Air 6 d - Maxwell's Capacitive Coupling Air 8 a book of the Dragon (588 gold) a There-And-Back Book (504 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -26, D:2) a +0 dagger (3, -25, D:2) a +0 dagger a jackal skeleton a jackal skeleton (3, -24, D:2) a jackal skeleton (3, -17, D:2) a +0 club a kobold skeleton (6, -37, D:2) a +0 dagger of draining a goblin corpse (skeletalised by now) (8, -20, D:2) a +0 leather armour (17, -23, D:2) 6 darts of dispersal (23, 10, D:2) 2 atropa-tipped darts (25, -16, D:2) a rat skeleton (26, -13, D:2) a bat skeleton (30, -23, D:2) a flux talisman (31, 4, D:2) 2 stones (33, -3, D:2) a +0 dagger (35, -11, D:2) a hound skeleton (39, -3, D:2) a +0 dagger a +0 sling a goblin skeleton (48, 10, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Geolil's Jewellery Emporium the amulet of Jeips {Spirit +Inv rF- rCorr SInv} (514 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. a ring of poison resistance (220 gold) a ring of positive energy (220 gold) a +6 ring of intelligence (396 gold) a +6 ring of strength (396 gold) a +6 ring of intelligence (396 gold) a +5 ring of evasion (396 gold) a ring of positive energy (220 gold) (0, 0, D:3) a +0 trident (1, 0, D:3) a +0 whip a +0 leather armour (14, -5, D:3) a +0 short sword 5 stones an adder skeleton (17, -12, D:3) a +0 dagger 3 stones (19, 0, D:3) a ball python skeleton (28, -14, D:3) 3 stones (31, 15, D:3) a +0 club a +0 leather armour an orc skeleton (33, -4, D:3) a +0 falchion (33, 1, D:3) a jackal skeleton a jackal skeleton (35, -7, D:3) a +0 dagger (35, -2, D:3) a +0 ring mail (37, -12, D:3) a rat corpse (skeletalised by now) (41, 14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc skeleton (4, 2, D:4) 12 gold pieces (5, 2, D:4) 15 gold pieces (5, 4, D:4) 4 stones (10, -8, D:4) a +0 club a goblin corpse (skeletalised by now) (13, -14, D:4) a +0 mace (14, -11, D:4) 3 stones (17, -6, D:4) a +0 scale mail (19, -8, D:4) a +0 spear (21, -7, D:4) a +0 club (22, 4, D:4) a +0 dagger (24, 13, D:4) a jackal skeleton (24, 17, D:4) a +0 scale mail (25, -21, D:4) the +3 ring mail of Agnosticism {*Corrode rElec rN+ SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (27, -8, D:4) 5 stones (34, -4, D:4) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (42, 8, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 club (8, 0, D:5) 5 stones (10, 1, D:5) a killer bee corpse (13, 3, D:5) a scroll of poison