Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9084023417268495626 729 HumanCrawler the Conjurer (level 7, 44/46 HPs) Began as a Human Conjurer on Mar 5, 2026. Quit the game on level 7 of the Dungeon. The game lasted 00:11:05 (1530 turns). HumanCrawler the Conjurer (Human Conjurer) Turns: 1530, Time: 00:11:05 Health: 44/46 AC: 4 Str: 7 XL: 7 Next: 73% Magic: 8/13 EV: 11 Int: 20 God: Gold: 213 SH: 0 Dex: 12 Spells: 6/14 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg + . . (50%) h - +0 leather armour rPois . (100%) i - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of regeneration Stlth ++ e - +4 ring of slaying HPRegen 1.07/turn k - ring of positive energy MPRegen 0.13/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons a - a +0 sling b - a +0 whip (weapon) j - the +8 Wrath of Trog {antimagic, *Rage Rampage} (You found it on level 6 of the Dungeon) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. Armour c - a +0 ring mail d - a +0 robe h - a +0 leather armour (worn) i - a +0 helmet (worn) Jewellery e - a +4 ring of slaying (worn) f - an amulet of regeneration (worn) g - an amulet of wildshape k - a ring of positive energy (worn) l - a +6 ring of dexterity Wands d - a wand of digging (2) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} l - a scroll of butterflies {unknown} m - 3 scrolls of vulnerability {unknown} o - a scroll of blinking {unknown} q - a scroll of amnesia {unknown} u - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 6 potions of curing {unknown} j - a potion of might {unknown} k - a potion of cancellation {unknown} n - a potion of moonshine {unknown} p - 2 potions of haste {unknown} Skills: + Level 4.4 Dodging + Level 4.9 Stealth + Level 4.2 Spellcasting + Level 5.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 f - Fulminant Prism Conj/Alch 7% 3d7 50% 4 k - Apportation Tloc 8% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 6% 1 Static Discharge Conj/Air 30% 3-5/arc 9% 2 Kinetic Grapnel Frge 16% 1d4 19% 1 Blink Tloc 8% N/A 28% 2 Jinxbite Hex 8% 2d2 28% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 50% 4 Anguish Hex/Necr 2% N/A 88% 4 Alistair's Intoxication Alch 2% N/A 99% 5 Summon Mana Viper Hex/Summ 4% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Xom The Shining One Annotations: D:7 exclusions: water moccasin and wyvern Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The orc attacks as it pursues you! The orc barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The searing ray hits something! The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. You finish channelling your searing ray. Found a ring mail. Found a stone staircase leading down. Found 11 gold pieces. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....S..#....#......... #.....@##..#.#......... ##..$...#..#...o....... ##.....##.#.##........ #.....###.#........... ###...##..)........... ######...##.<....... ##.###........? ### ##........ #......## ##.##..# ## ### You could see a water moccasin. Vanquished Creatures A black bear (D:6) An ogre (D:4) 2 scorpions (D:6) A hound (D:4) 3 jellies An orc priest (D:6) A gnoll bouda (D:4) 2 drudes A clockroach (D:5) 3 orc wizards 3 gnolls (D:4) 2 adders (D:4) 3 shadow imps A white imp (D:4) A dart slug (D:4) 8 orcs 2 endoplasms (D:2) 5 hobgoblins 2 quokkas A ball python (D:4) A bat (D:1) 3 goblins 3 kobolds (D:4) 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HumanCrawler the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Encountered a hound 6 | D:1 | Encountered a crocodile 6 | D:1 | Encountered a lindwurm 6 | D:1 | Encountered a polar bear 6 | D:1 | Encountered a mana viper 140 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 147 | D:1 | Learned a level 2 spell: Searing Ray 250 | D:4 | Encountered an ogre 257 | D:4 | Killed an ogre 258 | D:4 | Reached XP level 3. HP: 8/24 MP: 0/7 258 | D:4 | Reached XP level 4. HP: 10/30 MP: 0/8 291 | D:5 | Entered Level 5 of the Dungeon 340 | D:4 | Reached XP level 5. HP: 31/35 MP: 3/9 428 | D:4 | Found a shimmering altar of Xom. 430 | D:4 | Found a snail-covered altar of Cheibriados. 619 | D:4 | Learned a level 4 spell: Fulminant Prism 621 | D:4 | Learned a level 1 spell: Apportation 672 | D:5 | Reached skill level 5 in Conjurations 672 | D:5 | Reached XP level 6. HP: 38/41 MP: 4/10 1091 | D:7 | Encountered a water moccasin 1105 | D:6 | Reached XP level 7. HP: 20/46 MP: 0/12 1134 | D:7 | Encountered a wyvern 1175 | D:6 | Found a broken altar of Ashenzari. 1180 | D:6 | Found the +8 Wrath of Trog {antimagic, *Rage Rampage} 1195 | D:6 | Got the +8 Wrath of Trog {antimagic, *Rage Rampage} 1204 | D:6 | Found a glowing golden altar of the Shining One. 1530 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_gd D:2: layout_basic, uniq_natasha D:3: layout_basic, uniq_robin D:4: layout_basic, minitemple, minmay_temple_entry_fiery, serial_library_hellmonk_octagon D:5: layout_basic D:6: layout_cave_pods, mainiacjoe_overflow_catch_the_wave D:7: layout_cave_pools, enter_bailey_5, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.9 Dodging | 3 4 | 4.4 Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 15 | 6 || 22 Melee: Unarmed | 1 | | || 1 Whip | | 15 | 6 || 21 Fire: Sling | 7 | 11 | || 18 Cast: Magic Dart | 14 | 2 | || 16 Searing Ray | 2 | 21 | 12 || 35 Armour: Robe | 4 | 22 | || 26 Leather armour | | 10 | 15 || 25 Dodge: Dodged | 1 | 34 | 17 || 52