Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 597821530464611750 339 HumanCrawler the Conjurer (level 6, 0/41 HPs) Began as a Human Conjurer on Mar 16, 2026. Slain by an ice beast (7 damage) ... on level 5 of the Dungeon. The game lasted 00:08:32 (675 turns). HumanCrawler the Conjurer (Human Conjurer) Turns: 675, Time: 00:08:32 Health: 0/41 AC: 0 Str: 12 XL: 6 Next: 55% Magic: 15/24 EV: 17 Int: 20 God: Gold: 140 SH: 0 Dex: 11 Spells: 2/9 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.19/turn e - inkwell talisman of Plog {Str+4 SInv} %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (melded) c - a +0 kite shield f - a +0 helmet Jewellery d - a ring of magical power (worn) Talismans b - an inkwell talisman e - the inkwell talisman of Plog (worn) {Str+4 SInv} (You found it on level 3 of the Dungeon) [inkwell talisman] Str+4: It affects your strength (+4). SInv: It lets you see invisible. Wands a - a wand of flame (19) p - a wand of polymorph (8) e - a wand of paralysis (14) Scrolls c - a scroll of blinking {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of attraction {unknown} n - a potion of cancellation {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.7(8.7) Conjurations - Level 3.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 f - Fulminant Prism Conj/Alch 11% 3d8 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 92% 1d8 1% 1 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 17% 4 Call Canine Familiar Summ 10% N/A 21% 3 Confusing Touch Hex 10% N/A 21% 3 Fugue of the Fallen Necr 10% N/A 21% 3 Arcjolt Conj/Air 11% 1d21 43% 5 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Kikubaaqudgha Shops: D:5 [ Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast but does no damage. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.....#..####.Y....# #.....#.....#;# #.....##......# #...∩.#.......# .. #######.......#..#. . # #...........# ...# ##.....#..... ...# ##.....#..... ....... #............ ....^... ######.......#.### #......... #..............# #.... .... #.............># #.#.# #.## #..............## #.#.# #.## #..........#.#...# #.#.# #..# #..........#.###..##.#.# #.. #..........#..# #..#.#.#####. #..........#... #........... You could see an ice beast. Vanquished Creatures A howler monkey (D:5) 2 hounds 2 orc priests (D:4) A clockroach (D:3) A sleepcap (D:5) An iguana (D:5) 2 orc wizards (D:4) 3 gnolls (D:2) 2 ufetubi (D:5) An orc (D:4) 3 endoplasms (D:3) 4 hobgoblins A quokka (D:3) 2 ball pythons (D:3) A bat (D:3) A goblin (D:1) 2 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HumanCrawler the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:2 | Reached skill level 1 in Shapeshifting 214 | D:3 | Reached XP level 2. HP: 19/19 MP: 9/9 217 | D:3 | Learned a level 2 spell: Searing Ray 235 | D:3 | Reached XP level 3. HP: 24/24 MP: 10/10 278 | D:3 | Identified the inkwell talisman of Plog {Str+4 SInv} 311 | D:2 | Reached skill level 5 in Conjurations 329 | D:2 | Reached XP level 4. HP: 30/30 MP: 11/11 418 | D:5 | Entered Level 5 of the Dungeon 455 | D:4 | Reached skill level 6 in Conjurations 455 | D:4 | Reached XP level 5. HP: 33/35 MP: 12/12 460 | D:4 | Learned a level 4 spell: Fulminant Prism 501 | D:4 | Reached XP level 6. HP: 12/41 MP: 7/15 550 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 648 | D:5 | Found Xeafinue's Armour Boutique. 675 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, chequers_ecumenical_altar_simple, item_on_display_a_b D:2: layout_basic D:3: layout_rooms, gammafunk_temple_overflow_wave, chequers_serial_rivers_micro_d D:4: layout_loops_ring, lemuel_tele_altar, uniq_edmund D:5: layout_rooms, mainiacjoe_overflow_paths, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_grid, serial_shops, shop D:6: layout_basic, hellmonk_overflow_destroyed_library, st_stairs_2, chequers_avenue, uniq_maggie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Shapeshifting | 1 3 | 3.0 Conjurations | 5 6 | 6.7 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 16 | 12 || 28 Searing Ray | 3 | 20 || 23 Armour: None | | 8 || 8 Dodge: Dodged | 7 | 4 || 11 Form: Scroll | 2 | || 2