Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15193439232866685006 107 HumanCrawler the Conjurer (level 4, 30/30 HPs) Began as a Human Conjurer on Mar 24, 2026. Quit the game in the Ecumenical Temple. The game lasted 00:06:22 (865 turns). HumanCrawler the Conjurer (Human Conjurer) Turns: 865, Time: 00:06:23 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 86% Magic: 3/8 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . (100%) e - +2 spear (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... c - amulet of faith Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: explore regen a: no special abilities You were in the Ecumenical Temple. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons e - a +2 spear of venom (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) d - a +0 pair of gloves (worn) Jewellery c - an amulet of faith (worn) Scrolls c - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of moonshine {unknown} j - a potion of attraction {unknown} k - a potion of resistance {unknown} l - a potion of lignification {unknown} n - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 f - Fulminant Prism Conj/Alch 6% 3d6 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Passwall Erth 2% N/A 41% 3 Summon Ice Beast Ice/Summ 2% N/A 41% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Iskenderun's Battlesphe Conj/Frge 12% 2d8 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Cause Fear Hex 1% N/A 82% 4 Bombard Conj/Erth 6% 9d2 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Spellspark Servitor Conj/Frge 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Hepliaklqana Okawaru Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Shops: D:1 = D:2 * Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The magic dart hits the quokka. The quokka is severely wounded. The quokka twitches its whiskers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Found a book of Power. You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Bombard, Fortress Blast and Spellspark Servitor to your library. Found a staircase to the Ecumenical Temple. Found a stone staircase leading down. You encounter a jelly. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (asleep, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the jelly. The jelly is almost dead. The jelly barely misses you. The searing ray hits the jelly. You kill the jelly! You finish channelling your searing ray. Your Stealth skill increases to level 3! There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found three altars. There is a staircase back to the Dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.### #@# ###.### ##⌠...⌠## ##.......## #.........# #⌠..ß.ß..⌠# #.........# ##.......## ##⌠...⌠## ####### There were no monsters in sight! Vanquished Creatures A jelly (D:4) 5 adders 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins 5 quokkas 3 ball pythons 3 bats 2 frilled lizards (D:2) 6 goblins A kobold (D:2) 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HumanCrawler the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D:1 | Found Baurif's Jewellery Boutique. 77 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 84 | D:1 | Learned a level 2 spell: Searing Ray 174 | D:2 | Found Xelijef's General Store. 235 | D:2 | Reached XP level 3. HP: 19/24 MP: 1/6 487 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 492 | D:3 | Learned a level 4 spell: Fulminant Prism 507 | D:3 | Found a shimmering altar of Xom. 509 | D:3 | Found a stormy altar of Qazlal. 853 | D:4 | Found a statue of an orb of winter. 853 | D:4 | Found a staircase to the Ecumenical Temple. 853 | D:4 | Found a statue of an orb of winter. 864 | Temple | Entered the Ecumenical Temple 865 | Temple | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, shapermc_ecumenical_altar_pompeii, serial_shops, nicolae_diamond_shop, kennysheep_another_room, minmay_split_cup_large D:2: layout_loops_ring, serial_shops, shop, nicolae_houndstooth_variations, st_stairs_3, minmay_tetromino_o4 D:3: layout_basic, led_xom_imps, cheibrodos_worm_habitat, nicolae_qazlal_console_elemental, tgw_sif D:4: layout_loops_ring, fedhas_altar_fruit_tree, nicolae_dithmenos_the_darkroom, temple_fountains, uniq_duvessa Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 18 | 4 || 22 Melee: Unarmed | 12 | || 12 Punch | 2 | || 2 Spear | 6 | 4 || 10 Cast: Magic Dart | 22 | 2 || 24 Searing Ray | 12 | 3 || 15 Stab: Sleeping | 2 | || 2 Armour: Robe | 23 | 5 || 28 Dodge: Dodged | 23 | 3 || 26