Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12466480312468083943 81 HumanCrawler the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on July 17, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:03:24 (412 turns). HumanCrawler the Conjurer (Human Conjurer) Turns: 412, Time: 00:03:25 Health: -1/30 AC: 5 Str: 7 XL: 4 Next: 40% Magic: 0/10 EV: 10 Int: 21 God: Gold: 23 SH: 3 Dex: 11 Spells: 8/11 levels left rFire . . . (100%) f - +0 falchion rCold . . . (100%) c - +0 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) g - +0 helmet {Ice} rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-1 -> -13) A: explore regen a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons e - a +0 short sword f - a +0 falchion (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) c - a +0 buckler (worn) d - a +0 pair of boots (worn) g - a +0 helmet of ice (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of curing {unknown} j - a potion of haste {unknown} l - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 4.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 6% N/A 52% 3 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Yredelemnul Portals: Bailey: D:7 Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You finish channelling your searing ray. You feel very sick. The water moccasin misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin barely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. You kill the water moccasin! You die... #$........#####.# #@.##...........## #..##............. #..##............. #..##............. #..#.....###......... #..........##........ #.####......##....... # #.......##:...## #...#....##....# #...##....##.... #...# .....###.. ..... .###. #.. ##### ### # .#### ..... There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) A bombardier beetle (D:6) A hound (D:7) An adder (D:6) 4 orcs (D:3) An endoplasm (D:4) 2 ball pythons A rat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HumanCrawler the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 37 | D:2 | Found a basalt altar of Yredelemnul. 215 | D:3 | Reached XP level 2. HP: 19/19 MP: 0/5 218 | D:3 | Learned a level 2 spell: Searing Ray 255 | D:3 | You fall into a shaft and drop 3 floors! 273 | D:6 | Encountered a sky beast 279 | D:7 | Reached XP level 3. HP: 19/24 MP: 0/8 302 | D:7 | Found a flagged portal. 353 | D:6 | Reached XP level 4. HP: 30/30 MP: 3/10 402 | D:6 | Encountered a water moccasin 412 | D:6 | Killed a water moccasin 412 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, chequers_serial_rivers_micro_c D:2: layout_loops_corners, dreamdust_ecumenical_altar_hidden_monk_grotto, basic_altar D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, nrook_loot_triangle, minmay_surrounded, uniq_terence D:4: layout_loops_cross, nicolae_gozag_zags_fifth_avenue, evilmike_ruin_ashenzari, uniq_grinder, uniq_pikel D:6: layout_basic, nrook_mini_backslash D:7: minmay_chambers_of_sixes, layout_basic, nicolae_overflow_rhomboverflow, enter_bailey_2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | || 16 Melee: Unarmed | 11 | || 11 Short sword | 4 | || 4 Falchion | 1 | || 1 Cast: Magic Dart | 13 | 1 || 14 Searing Ray | 3 | 2 || 5 Armour: Robe | 17 | 3 || 20 Dodge: Dodged | 15 | 6 || 21 Block: Buckler | 3 | || 3