Hurricanellama Level 1 of the Dungeon [Shop] Poisierr's Antique Armour Boutique the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (671 gold) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. a +0 helmet (99 gold) a +0 pair of gloves (99 gold) a +1 troll leather armour (484 gold) a +3 ring mail of fire resistance (572 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +2 chain mail of fire resistance (473 gold) a +0 scale mail (88 gold) [Shop] Tameir's Antique Armour Boutique the +3 robe of Prudence {Dex+3} (493 gold) Dex+3: It affects your dexterity (+3). the +3 warlock's mirror {omnireflect} (680 gold) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a +0 leather armour (34 gold) the +0 pair of fencer's gloves {Riposte Dex+3} (680 gold) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). a +0 scale mail (68 gold) a +0 barding (391 gold) a +0 chain mail (76 gold) a +0 pair of boots (76 gold) an orb of light (272 gold) a +0 pair of gloves of stealth (195 gold) a +2 leather armour of poison resistance (272 gold) a +0 ring mail (68 gold) [Shop] Asuankeo's Antique Weapon Shoppe a +0 hand axe (66 gold) a +0 war axe (77 gold) a +0 morningstar (88 gold) a +2 morningstar of draining (422 gold) a +0 dagger (44 gold) a +0 sling (33 gold) a +2 long sword of electrocution (455 gold) [Shop] Comiwn's Book Shoppe a book of Geomancy (200 gold) a book of Armaments (520 gold) a book of Geomancy (200 gold) a book of the Earth (360 gold) a book of Debilitation (200 gold) a book of Spectacle (400 gold) Jaanoo's Lessons on the Flock (480 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 [Shop] Zapra's General Store a +0 mace (30 gold) a potion of might (40 gold) a Necronomicon (540 gold) a +0 quarterstaff (40 gold) a stone (1 gold) a scroll of teleportation (30 gold) a potion of enlightenment (50 gold) the orb of Distant Worlds {*Rage, rC+ Str+2 Conj} (348 gold) Str+2: It affects your strength (+2). rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. a +0 leather armour (20 gold) a scroll of enchant weapon (75 gold) 2 potions of lignification (60 gold) (0, 0, D:1) 2 stones (20, -23, D:1) a +0 whip a stone (24, -22, D:1) 5 stones (25, 6, D:1) a +0 ring mail (31, -30, D:1) 8 stones (32, -25, D:1) a +0 dagger (35, -30, D:1) a +0 robe (42, -18, D:1) a +0 club 4 stones (43, -30, D:1) a +0 dagger (43, -2, D:1) a +0 leather armour (47, -1, D:1) 7 stones (51, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 7 stones (4, 39, D:2) a +0 scale mail (6, 22, D:2) a +0 club (7, 0, D:2) 5 stones (8, 22, D:2) a +0 dagger (9, 18, D:2) 6 boomerangs (9, 42, D:2) 3 stones (10, 44, D:2) a +0 chain mail (17, 36, D:2) a +0 hand axe (19, 27, D:2) a +0 leather armour (19, 42, D:2) a +0 mace (21, 6, D:2) 5 stones (23, 31, D:2) a +0 dagger (24, 42, D:2) a +0 whip (35, 26, D:2) a +0 club a kobold skeleton (37, 26, D:2) a +0 dagger a ball python skeleton an adder skeleton (39, 3, D:2) a rat skeleton (42, 13, D:2) a +0 short sword (44, 10, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 26, D:3) a +0 hand axe (19, -3, D:3) a +0 leather armour (25, 13, D:3) a frilled lizard skeleton (33, 23, D:3) a ball python skeleton (33, 24, D:3) a +0 dagger of protection a bat skeleton a goblin skeleton (34, 23, D:3) a +0 short sword a kobold skeleton (35, 7, D:3) a +0 kite shield (38, 29, D:3) a +0 club 5 stones (44, 8, D:3) a +0 dagger (44, 10, D:3) a +0 short sword 3 stones (50, 30, D:3) a +0 whip a +0 flail a +0 whip (51, 29, D:3) a +4 flail of protection a +0 club a +0 leather armour a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -23, D:4) the +1 robe "Yfosuur" {rF- Int+3 Stlth+} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (15, -10, D:4) a +0 dagger (16, -40, D:4) a +0 long sword (18, 7, D:4) 3 stones (22, -10, D:4) 5 stones (24, 2, D:4) 7 stones (29, -32, D:4) a +0 whip (32, -6, D:4) a +0 scale mail (34, -17, D:4) a +0 club (50, -16, D:4) 5 gold pieces a +0 spear (50, -15, D:4) 11 gold pieces a +2 whip of venom a +0 whip