Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14073616244489837939 53 Hurricanellama the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:11:04 (1672 turns). Hurricanellama the Conjurer (Deep Elf Conjurer) Turns: 1672, Time: 00:11:07 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 6/10 EV: 12 Int: 24 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-3 -> -13) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Missiles i - 6 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of silence {unknown} e - 2 scrolls of vulnerability {unknown} Potions b - 2 potions of magic f - a potion of might {unknown} h - a potion of resistance {unknown} j - a potion of attraction {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Summon Small Mammal Summ 16% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Shock Conj/Air 64% 1d7 3% 1 Sandblast Erth 8% 2d5 10% 1 Stone Arrow Conj/Erth 32% 3d9 11% 3 Call Imp Summ 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 69% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Ru Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a water moccasin (lightly wounded, ally target, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The frilled lizard bites your rat. Okay, then. You stop channelling your searing ray. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The frilled lizard barely misses your rat. Your rat barely misses the water moccasin. The water moccasin attacks as it pursues you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Your rat bites the water moccasin. It was a potion of cancellation. You feel magically purged. * * * LOW HITPOINT WARNING * * * You feel very sick. The frilled lizard bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The water moccasin bites you. You die... ### #.. #.# ..####### #.# ........# #.## #. #@####..## # #.# #.S§l....# .#...# ######..## .#...# #..###...... #.........._ #######S##....... #(.....l....(.⌠.. #.#####......"... ####.._.... You could see a water moccasin and a frilled lizard. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 ball pythons 5 endoplasms 3 giant cockroaches 4 hobgoblins 3 jackals (D:1) 4 kobolds 4 quokkas 4 bats (D:1) 4 goblins 3 rats 39 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hurricanellama the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 161 | D:1 | Learned a level 2 spell: Searing Ray 487 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 741 | D:2 | Learned a level 1 spell: Summon Small Mammal 1033 | D:2 | Got the Incunabulum of the Deep Freeze and the Volley 1369 | D:2 | Found a runed translucent door. 1370 | D:2 | Noticed Crazy Yiuf 1643 | D:3 | Found a burning altar of Makhleb. 1652 | D:3 | Found a sacrificial altar of Ru. 1652 | D:3 | Noticed a water moccasin 1672 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, hangedman_decor_growths D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, grunt_temple_overflow_open, minmay_ogre_servants Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 74 Searing Ray || 4 Summon Small Mamm || 8 Use: Scroll || 1 Potion || 1 Armour: Robe || 18 Dodge: Dodged || 12