Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4147694946600547263 66 Hurricanellama the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:07:33 (1227 turns). Hurricanellama the Conjurer (Deep Elf Conjurer) Turns: 1227, Time: 00:07:33 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 96% Magic: 7/10 EV: 7 Int: 24 God: Gold: 53 SH: 9 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . l - +2 kite shield rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-3 -> -20) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) d - a +0 helmet (worn) l - a +2 kite shield (worn) Scrolls e - 3 scrolls of revelation {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} i - a scroll of amnesia {unknown} j - a scroll of fog {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of might {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 22% 1 b - Searing Ray Conj 56% 2d6 34% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 99% 4 Petrify Alch/Erth 4% N/A 100% 4 Irradiate Conj/Alch 8% 3d14 100% 5 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat! You kill the bat! Terence the Veteran comes into view. He is wielding a +1 flail of venom and wearing a +2 ring mail of cold resistance. Found an escape hatch in the ceiling. Terence shouts! Terence screams, "I'm retired! Go away!" Casting: Magic Dart (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +2 ring mail of cold resistance (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +2 ring mail of cold resistance (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +1 flail of venom. You are poisoned. Your magical contamination has completely faded away. Unknown command. You feel sick. Terence hits you with a +1 flail of venom! You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. You die... ####### #..<..# ###### #.....# ###....### #.....# #........#######.....# ###........#)....#.....#### ....._.....'....@.@........ ..........)#.....#.....#### ...........#.....#......... ...#.......#.....####...... ...#.......#.....# ...... ...#..............# ...... †..#####..........# ..... ...# ###........# ..... ..(# ...... You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 4 endoplasms 3 giant cockroaches (D:1) 8 goblins 4 hobgoblins 7 kobolds 3 quokkas (D:1) 5 ball pythons 4 bats 3 frilled lizards 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hurricanellama the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 57 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 60 | D:1 | Learned a level 2 spell: Searing Ray 277 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 443 | D:1 | Found a faded altar of an unknown god. 1149 | D:2 | Reached skill level 5 in Conjurations 1185 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1220 | D:2 | Noticed Terence 1227 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_2, aquarium_window_fake, aquarium_window_fake, aquarium_view_2c, aquarium_balcony_5a, hex_tiny D:2: layout_basic, basic_altar, corexii_item_surrounded_by_moat, grunt_ministairs_8, minmay_vboxes, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.4 Conjurations | 5 | 5.0 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 79 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 1 Block: Kite shield || 1