Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14040464808522415358 51 Hurricanellama the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2025. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:59 (1161 turns). Hurricanellama the Conjurer (Deep Elf Conjurer) Turns: 1161, Time: 00:05:01 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 1/10 EV: 12 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia Potions b - a potion of magic Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Hailstorm Conj/Ice 16% 3d6 11% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. Unknown command. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +8 chain mail of ponderousness (moderately wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +8 chain mail of ponderousness (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ###........)###....####.# †.'.........'............ ###...<.....###......@..# ##.......## ##..##### ##....[## #.## ##...## #.# #######+## #.# ........# #@# ######..# #@# #......)## #.# #.#......## #.# ....#.....######.# #.####...........# #.####...######### .......### ######## You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 bats 3 endoplasms (D:1) 2 giant cockroaches 6 hobgoblins (D:1) 6 jackals 2 quokkas (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hurricanellama the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 120 | D:1 | Found a faded altar of an unknown god. 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 258 | D:1 | Learned a level 2 spell: Searing Ray 673 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1144 | D:2 | Noticed Terence 1161 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_corners, basic_altar, minmay_lizard_pond, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 60 Searing Ray || 3 Use: Scroll || 2 Armour: Robe || 18 Dodge: Dodged || 11