Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1957456756057651881 6 Hurricanellama the Sneak (level 1, 9/9 HPs) Began as a Spriggan Conjurer on Feb 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:48 (320 turns). Hurricanellama the Sneak (Spriggan Conjurer) Turns: 320, Time: 00:01:49 Health: 9/9 AC: 2 Str: 3 XL: 1 Next: 75% Magic: 3/5 EV: 16 Int: 19 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit Potions b - a potion of magic Skills: + Level 2.9 Dodging + Level 3.2 Stealth + Level 2.8 Spellcasting + Level 3.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History You kill the ball python! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Found a whip. Found 6 poisoned darts. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. An endoplasm is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #..........#ß.........ß# #.##.............ß..(..ß... #.............#ß.........ß# ####.......$..##..ß...ß..## #..........###...ß...## #..........# ######### #.........## ####.#..################ #####.....#@#............... #.....##....##..#.##...####. #.....##..#.#...#..#...# ##. #.....##..####.........#(... #....###..####..#..#...##### #......#...........###### #. #......#................###. #......##.###............... ##....####.###...#........... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hurricanellama the Spriggan Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 320 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_shops, nicolae_shop_mannequins, ebering_ecumenical_altar_petrified, nrook_campfire Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.0 Dodging | | 2.9 Stealth | | 3.2 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 33 Punch || 1 Cast: Magic Dart || 11 Armour: Robe || 20 Dodge: Dodged || 39